Dayz Build 1.29.163047, Scripts Rev. 123548
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actionpushobject.c File Reference

Go to the source code of this file.

Data Structures

class  ActionPushObject
class  ActionPushObjectDataReceiveData
class  CAContinuousRepeatPushObject

Functions

void ApplyForce (ActionPushObjectData actionData)
override void CreateActionComponent ()
override void EndActionComponent ()
override void ProgressActionComponent ()

Variables

ActionPushObjectData m_ActionDataPushObject
int m_EndType = 0
ActionPushObjectDataReceiveData m_NeedUpdate
Object m_Object
vector m_Origin = "0 0 0"
CAContinuousRepeatPushObject PUSH_FORCE_INCREMENT = 3000.0

Function Documentation

◆ ApplyForce()

void ApplyForce ( ActionPushObjectData actionData)
protected

◆ CreateActionComponent()

override void CreateActionComponent ( )
protected

Definition at line 52 of file actionpushobject.c.

◆ EndActionComponent()

override void EndActionComponent ( )
protected

◆ ProgressActionComponent()

override void ProgressActionComponent ( )
protected

Definition at line 57 of file actionpushobject.c.

References ApplyForce().

Variable Documentation

◆ m_ActionDataPushObject

ActionPushObjectData m_ActionDataPushObject
protected

Definition at line 50 of file actionpushobject.c.

Referenced by EndActionComponent().

◆ m_EndType

int m_EndType = 0

Definition at line 9 of file actionpushobject.c.

◆ m_NeedUpdate

◆ m_Object

Object m_Object

Definition at line 12 of file actionpushobject.c.

Referenced by ClearVicinityObjects(), and GetObject().

◆ m_Origin

vector m_Origin = "0 0 0"

Definition at line 10 of file actionpushobject.c.

◆ PUSH_FORCE_INCREMENT

CAContinuousRepeatPushObject PUSH_FORCE_INCREMENT = 3000.0

Referenced by ApplyForce().