Dayz
Build 1.29.163047, Scripts Rev. 123548
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actiondropitemsimple.c
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1
class
ActionDropItemSimple
:
ActionDropItem
2
{
3
void
ActionDropItemSimple
() {}
4
5
override
bool
IsInstant
()
6
{
7
return
true
;
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}
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10
override
bool
MainItemAlwaysInHands
()
11
{
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return
false
;
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}
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override
bool
CanBeUsedOnBack
()
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{
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return
true
;
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}
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override
void
Start
(
ActionData
action_data)
21
{
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super.Start(action_data);
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#ifndef SERVER
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ClearInventoryReservationEx(action_data);
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PhysicalDropItem
(action_data);
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#endif
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}
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override
void
PhysicalDropItem
(
ActionData
action_data)
31
{
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action_data.m_Player.PredictiveDropEntity(action_data.m_MainItem);
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}
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}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionDropItem
void ActionDropItem()
Definition
actiondropitem.c:34
ActionDropItemSimple::CanBeUsedOnBack
override bool CanBeUsedOnBack()
Definition
actiondropitemsimple.c:15
ActionDropItemSimple::IsInstant
override bool IsInstant()
Definition
actiondropitemsimple.c:5
ActionDropItemSimple::Start
override void Start(ActionData action_data)
Definition
actiondropitemsimple.c:20
ActionDropItemSimple::ActionDropItemSimple
void ActionDropItemSimple()
Definition
actiondropitemsimple.c:3
ActionDropItemSimple::MainItemAlwaysInHands
override bool MainItemAlwaysInHands()
Definition
actiondropitemsimple.c:10
ActionDropItemSimple::PhysicalDropItem
override void PhysicalDropItem(ActionData action_data)
Definition
actiondropitemsimple.c:30
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actiondropitemsimple.c
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1.17.0