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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionDisarmMineCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionDisarmMineCB ActionContinuousBaseCB | ActionDisarmMine () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override void | OnEndAnimationLoop (ActionData action_data) |
| override void | OnExecute (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnStartAnimationLoop (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 27 of file actiondisarmmine.c.
References ActionTarget, Class::CastTo(), UAMaxDistances::DEFAULT, and LandMineTrap().
| ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine | ( | ) |
Definition at line 1 of file actiondisarmmine.c.
Referenced by ActionConstructor::RegisterActions(), Lockpick::SetActions(), and ToolBase::SetActions().
| override void CreateActionComponent | ( | ) |
Definition at line 12 of file actiondisarmmine.c.
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
Definition at line 21 of file actiondisarmmine.c.
| override void OnEndAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 63 of file actiondisarmmine.c.
References ActionData, g_Game, and LandMineTrap().
| override void OnExecute | ( | ActionData | action_data | ) |
Definition at line 53 of file actiondisarmmine.c.
References ActionData, g_Game, and LandMineTrap().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 73 of file actiondisarmmine.c.
References ActionData, Class::CastTo(), LandMineTrap(), and Math::RandomIntInclusive().
| override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 43 of file actiondisarmmine.c.
References ActionData, g_Game, and LandMineTrap().