Dayz Build 1.29.163047, Scripts Rev. 123548
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actiondisarmmine.c File Reference

Go to the source code of this file.

Data Structures

class  ActionDisarmMineCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnEndAnimationLoop (ActionData action_data)
override void OnExecute (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartAnimationLoop (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionDisarmMine()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actiondisarmmine.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 21 of file actiondisarmmine.c.

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData action_data)

Definition at line 63 of file actiondisarmmine.c.

References ActionData, g_Game, and LandMineTrap().

◆ OnExecute()

override void OnExecute ( ActionData action_data)

Definition at line 53 of file actiondisarmmine.c.

References ActionData, g_Game, and LandMineTrap().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData action_data)

Definition at line 43 of file actiondisarmmine.c.

References ActionData, g_Game, and LandMineTrap().