Dayz Build 1.29.163047, Scripts Rev. 123548
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actiondisarmexplosive.c File Reference

Go to the source code of this file.

Data Structures

class  ActionDisarmExplosiveCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 27 of file actiondisarmexplosive.c.

References ActionTarget, Class::CastTo(), and ExplosivesBase().

◆ ActionDisarmExplosive()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actiondisarmexplosive.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 21 of file actiondisarmexplosive.c.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 52 of file actiondisarmexplosive.c.

References ActionData, and ExplosivesBase().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)

Definition at line 43 of file actiondisarmexplosive.c.

References ActionData, and ExplosivesBase().