Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
actiondialcombinationlockontarget.c File Reference

Go to the source code of this file.

Data Structures

class  ActionDialCombinationLockOnTargetCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override GetInputType ()
override bool HasProneException ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer (ActionData action_data)

Variables

const float REPEAT_AFTER_SEC = 0.5

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionDialCombinationLockOnTarget()

◆ CreateActionComponent()

override void CreateActionComponent ( )
private

Definition at line 16 of file actiondialcombinationlockontarget.c.

References m_CommandUID, and m_CommandUIDProne.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 22 of file actiondialcombinationlockontarget.c.

References UAMaxDistances::DEFAULT.

◆ GetInputType()

override GetInputType ( )

Definition at line 33 of file actiondialcombinationlockontarget.c.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 28 of file actiondialcombinationlockontarget.c.

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ OnFinishProgressServer()

Variable Documentation

◆ REPEAT_AFTER_SEC

const float REPEAT_AFTER_SEC = 0.5
private

Definition at line 14 of file actiondialcombinationlockontarget.c.