Dayz Build 1.29.163047, Scripts Rev. 123548
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actionattachexplosivestrigger.c File Reference

Go to the source code of this file.

Data Structures

class  ActionAttachExplosivesTriggerCB

Functions

ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
void AttachItem (ActionData action_data)
override bool CanBeSetFromInventory ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
void CreateRemoteDetonatorReceiverAsAttachment (ActionData action_data)
override void OnEndServer (ActionData action_data)
override void OnFinishProgressClient (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Function Documentation

◆ ActionAttachExplosivesTrigger()

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 37 of file actionattachexplosivestrigger.c.

References ActionTarget, ClockBase(), and ExplosivesBase().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)

Definition at line 27 of file actionattachexplosivestrigger.c.

References ActionData.

Referenced by CanContinue().

◆ AttachItem()

void AttachItem ( ActionData action_data)
protected

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )

Definition at line 32 of file actionattachexplosivestrigger.c.

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionattachexplosivestrigger.c.

References m_CommandUID.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 21 of file actionattachexplosivestrigger.c.

References UAMaxDistances::DEFAULT.

◆ CreateRemoteDetonatorReceiverAsAttachment()

void CreateRemoteDetonatorReceiverAsAttachment ( ActionData action_data)
protected

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 74 of file actionattachexplosivestrigger.c.

References ActionData, and ExplosivesBase().

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData action_data)

◆ OnFinishProgressServer()

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)

Definition at line 65 of file actionattachexplosivestrigger.c.

References ActionData, and ExplosivesBase().