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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionAttachExplosivesTriggerCB |
Functions | |
| ActionAttachExplosivesTriggerCB ActionContinuousBaseCB | ActionAttachExplosivesTrigger () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| void | AttachItem (ActionData action_data) |
| override bool | CanBeSetFromInventory () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| void | CreateRemoteDetonatorReceiverAsAttachment (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
| override void | OnFinishProgressClient (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger | ( | ) |
Definition at line 1 of file actionattachexplosivestrigger.c.
Referenced by OnVariablesSynchronized(), ActionConstructor::RegisterActions(), RemoteDetonatorReceiver(), RemoteDetonatorTrigger::SetActions(), and SetActions().
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 37 of file actionattachexplosivestrigger.c.
References ActionTarget, ClockBase(), and ExplosivesBase().
| override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 27 of file actionattachexplosivestrigger.c.
References ActionData.
Referenced by CanContinue().
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protected |
Definition at line 141 of file actionattachexplosivestrigger.c.
References ActionData, and InventorySlots::GetSlotIdFromString().
Referenced by OnExecuteClient(), OnExecuteServer(), OnFinishProgressClient(), and OnFinishProgressServer().
| override bool CanBeSetFromInventory | ( | ) |
Definition at line 32 of file actionattachexplosivestrigger.c.
| override void CreateActionComponent | ( | ) |
Definition at line 12 of file actionattachexplosivestrigger.c.
References m_CommandUID.
| override void CreateConditionComponents | ( | ) |
Definition at line 21 of file actionattachexplosivestrigger.c.
References UAMaxDistances::DEFAULT.
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protected |
Definition at line 122 of file actionattachexplosivestrigger.c.
References ActionData, ExplosivesBase(), and RemoteDetonatorTrigger::SpawnInPlayerHands().
Referenced by OnFinishProgressServer().
| override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 74 of file actionattachexplosivestrigger.c.
References ActionData, and ExplosivesBase().
| override void OnFinishProgressClient | ( | ActionData | action_data | ) |
Definition at line 106 of file actionattachexplosivestrigger.c.
References ActionData, AttachItem(), ActionBase::ClearInventoryReservationEx(), and ExplosivesBase().
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 83 of file actionattachexplosivestrigger.c.
References ActionData, AttachItem(), ActionBase::ClearInventoryReservationEx(), CreateRemoteDetonatorReceiverAsAttachment(), and ExplosivesBase().
| override void OnStartServer | ( | ActionData | action_data | ) |
Definition at line 65 of file actionattachexplosivestrigger.c.
References ActionData, and ExplosivesBase().