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vitaminbottle.c
Go to the documentation of this file.
1
class
VitaminBottle
:
Edible_Base
2
{
3
//Specify this item can only be combined but not split
4
override
void
InitItemVariables
()
5
{
6
super.InitItemVariables();
7
8
can_this_be_combined
=
true
;
9
}
10
11
override
void
OnConsume
(
float
amount,
PlayerBase
consumer)
12
{
13
if
(consumer.GetModifiersManager().IsModifierActive(
eModifiers
.MDF_IMMUNITYBOOST))
//effectively resets the timer
14
{
15
consumer.GetModifiersManager().DeactivateModifier(
eModifiers
.MDF_IMMUNITYBOOST);
16
}
17
18
consumer.GetModifiersManager().ActivateModifier(
eModifiers
.MDF_IMMUNITYBOOST);
19
}
20
21
override
void
SetActions
()
22
{
23
super.SetActions();
24
25
AddAction
(
ActionForceConsumeSingle
);
26
AddAction
(
ActionEatPillFromBottle
);
27
}
28
}
29
ActionForceConsumeSingle
void ActionForceConsumeSingle()
Definition
actionforceconsumesingle.c:13
AddAction
void AddAction(typename actionName)
Definition
advancedcommunication.c:220
ActionEatPillFromBottle
Definition
actioneatpillfrombottle.c:2
Edible_Base::Edible_Base
void Edible_Base()
Definition
edible_base.c:25
PlayerBase
Definition
playerbaseclient.c:2
VitaminBottle
Definition
vitaminbottle.c:2
VitaminBottle::OnConsume
override void OnConsume(float amount, PlayerBase consumer)
Definition
vitaminbottle.c:11
VitaminBottle::InitItemVariables
override void InitItemVariables()
Definition
vitaminbottle.c:4
VitaminBottle::SetActions
override void SetActions()
Definition
vitaminbottle.c:21
eModifiers
eModifiers
Definition
emodifiers.c:2
can_this_be_combined
bool can_this_be_combined
Definition
itembase.c:4964
Games
Dayz
scripts
4_world
entities
itembase
edible_base
vitaminbottle.c
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1.17.0