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uipopupscriptscenemanager.c
Go to the documentation of this file.
1
class
UIPopupScriptSceneManager
extends
UIPopupScript
2
{
3
private
ButtonWidget m_BtnCancel;
4
private
ButtonWidget
m_BtnSceneNew
;
5
private
ButtonWidget
m_BtnSceneLoad
;
6
private
ButtonWidget
m_BtnSceneRename
;
7
private
ButtonWidget
m_BtnSceneDuplicate
;
8
private
ButtonWidget
m_BtnSceneDelete
;
9
private
TextListboxWidget
m_LstListScenes
;
10
11
private
static
const
int
m_DaysInMonth
[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
12
13
private
ButtonWidget m_BtnSave;
14
15
private
TextWidget
m_TxtWeatherTime
;
16
17
private
SliderWidget
m_SldStartTime
;
18
private
TextWidget
m_TxtStartTimeValue
;
19
private
SliderWidget
m_SldStartDay
;
20
private
TextWidget
m_TxtStartDayValue
;
21
private
SliderWidget
m_SldOvercast
;
22
private
TextWidget
m_TxtOvercastValue
;
23
private
SliderWidget
m_SldRain
;
24
private
TextWidget
m_TxtRainValue
;
25
private
SliderWidget
m_SldFog
;
26
private
TextWidget
m_TxtFogValue
;
27
private
SliderWidget
m_SldWindForce
;
28
private
TextWidget
m_TxtWindForceValue
;
29
30
private
int
m_OrigYear
;
31
private
int
m_OrigMonth
;
32
private
int
m_OrigDay
;
33
private
int
m_OrigHour
;
34
private
int
m_OrigMinute
;
35
private
float
m_OrigOvercast
;
36
private
float
m_OrigRain
;
37
private
float
m_OrigFog
;
38
private
float
m_OrigWindForce
;
39
40
private
int
m_CurrYear
;
41
private
int
m_CurrMonth
;
42
private
int
m_CurrDay
;
43
private
int
m_CurrHour
;
44
private
int
m_CurrMinute
;
45
private
float
m_CurrOvercast
;
46
private
float
m_CurrRain
;
47
private
float
m_CurrFog
;
48
private
float
m_CurrWindForce
;
49
50
//================================================
51
// UIPopupScriptSceneManager
52
//================================================
53
void
UIPopupScriptSceneManager
(
Widget
wgt)
54
{
55
m_BtnCancel
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_sm_cancel"
) );
56
m_BtnSceneNew
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_sm_mission_new"
) );
57
m_BtnSceneLoad
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_sm_mission_load"
) );
58
m_BtnSceneRename
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_sm_mission_rename"
) );
59
m_BtnSceneDelete
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_sm_mission_delete"
) );
60
m_BtnSceneDuplicate
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_sm_mission_duplicate"
) );
61
62
m_LstListScenes
= TextListboxWidget.Cast( wgt.FindAnyWidget(
"tls_ppp_sm_scene_list"
) );
63
64
m_BtnSave
= ButtonWidget.Cast( wgt.FindAnyWidget(
"btn_ppp_st_save"
) );
65
66
m_TxtWeatherTime
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_w_time_value"
) );
67
68
m_SldStartTime
= SliderWidget.Cast( wgt.FindAnyWidget(
"sld_ppp_st_start_time"
) );
69
m_TxtStartTimeValue
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_start_time_value"
) );
70
71
m_SldStartDay
= SliderWidget.Cast( wgt.FindAnyWidget(
"sld_ppp_st_start_day"
) );
72
m_TxtStartDayValue
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_start_day_value"
) );
73
74
m_SldOvercast
= SliderWidget.Cast( wgt.FindAnyWidget(
"sld_ppp_st_overcast"
) );
75
m_TxtOvercastValue
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_overcast_value"
) );
76
77
m_SldRain
= SliderWidget.Cast( wgt.FindAnyWidget(
"sld_ppp_st_rain"
) );
78
m_TxtRainValue
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_rain_value"
) );
79
80
m_SldFog
= SliderWidget.Cast( wgt.FindAnyWidget(
"sld_ppp_st_fog"
) );
81
m_TxtFogValue
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_fog_value"
) );
82
83
m_SldWindForce
= SliderWidget.Cast( wgt.FindAnyWidget(
"sld_ppp_st_wind_force"
) );
84
m_TxtWindForceValue
=
TextWidget
.Cast( wgt.FindAnyWidget(
"txt_ppp_st_wind_force_value"
) );
85
}
86
87
void
~UIPopupScriptSceneManager
()
88
{
89
g_Game
.GetUpdateQueue(
CALL_CATEGORY_SYSTEM
).Remove(this.
OnUpdate
);
90
}
91
92
//================================================
93
// OnClick
94
//================================================
95
override
bool
OnClick
(
Widget
w,
int
x
,
int
y
,
int
button)
96
{
97
super.OnClick(w,
x
,
y
, button);
98
99
string
scene_name;
100
PluginSceneManager editor;
101
102
if
( w ==
m_BtnCancel
)
103
{
104
g_Game
.GetWorld().SetDate(
m_OrigYear
,
m_OrigMonth
,
m_OrigDay
,
m_OrigHour
,
m_OrigMinute
);
105
106
Weather
weather =
g_Game
.GetWeather();
107
weather.
GetOvercast
().
Set
(
m_OrigOvercast
, 0, 1000 );
108
weather.
GetRain
().
Set
(
m_OrigRain
, 0, 1000 );
109
weather.
GetFog
().
Set
(
m_OrigFog
, 0, 1000 );
110
weather.
SetWindSpeed
(
m_OrigWindForce
);
111
112
PopupBack
();
113
return
true
;
114
}
115
else
if
( w ==
m_BtnSceneNew
)
116
{
117
PopupOpen
(SceneEditorMenu.POPUP_ID_SCENE_NEW, NULL);
118
119
return
true
;
120
}
121
else
if
( w ==
m_BtnSceneLoad
)
122
{
123
if
(
m_LstListScenes
.GetSelectedRow() != -1 )
124
{
125
m_LstListScenes
.GetItemText(
m_LstListScenes
.GetSelectedRow(), 0, scene_name );
126
editor = PluginSceneManager.Cast(
GetPlugin
(PluginSceneManager) );
127
128
editor.SceneLoad(scene_name);
129
PopupBack
();
130
131
return
true
;
132
}
133
}
134
else
if
( w ==
m_BtnSceneRename
)
135
{
136
m_LstListScenes
.GetItemText(
m_LstListScenes
.GetSelectedRow(), 0, scene_name );
137
138
UIPopupScriptSceneRename
popup_rename =
UIPopupScriptSceneRename
.Cast(
PopupOpen
(SceneEditorMenu.POPUP_ID_SCENE_RENAME, NULL) );
139
popup_rename.SetRenameName(scene_name);
140
141
return
true
;
142
}
143
else
if
( w ==
m_BtnSceneDuplicate
)
144
{
145
if
(
m_LstListScenes
.GetSelectedRow() != -1 )
146
{
147
m_LstListScenes
.GetItemText(
m_LstListScenes
.GetSelectedRow(), 0, scene_name );
148
editor = PluginSceneManager.Cast(
GetPlugin
(PluginSceneManager) );
149
150
editor.SceneDuplicate(scene_name);
151
UpdateSceneList
();
152
153
return
true
;
154
}
155
}
156
else
if
( w ==
m_BtnSceneDelete
)
157
{
158
if
(
m_LstListScenes
.GetSelectedRow() != -1 )
159
{
160
m_LstListScenes
.GetItemText(
m_LstListScenes
.GetSelectedRow(), 0, scene_name );
161
editor = PluginSceneManager.Cast(
GetPlugin
(PluginSceneManager) );
162
163
editor.SceneDelete(scene_name);
164
165
if
( editor.SceneCanDelete(scene_name) )
166
{
167
UIPopupScriptSceneDelete
popup_delete =
UIPopupScriptSceneDelete
.Cast(
PopupOpen
(SceneEditorMenu.POPUP_ID_SCENE_DELETE, NULL) );
168
popup_delete.SetDeleteName(scene_name);
169
}
170
else
171
{
172
UIPopupScriptNotify
popup_notify =
UIPopupScriptNotify
.Cast(
PopupOpen
(SceneEditorMenu.POPUP_ID_NOTIFY, NULL) );
173
popup_notify.SetLabelText(
"You cant delete current loaded scene!"
);
174
}
175
176
UpdateSceneList
();
177
return
true
;
178
}
179
}
180
else
if
( w ==
m_BtnSave
)
181
{
182
m_OrigYear
=
m_CurrYear
;
183
m_OrigMonth
=
m_CurrMonth
;
184
m_OrigDay
=
m_CurrDay
;
185
m_OrigHour
=
m_CurrHour
;
186
m_OrigMinute
=
m_CurrMinute
;
187
m_OrigOvercast
=
m_CurrOvercast
;
188
m_OrigRain
=
m_CurrRain
;
189
m_OrigFog
=
m_CurrFog
;
190
m_OrigWindForce
=
m_CurrWindForce
;
191
192
editor = PluginSceneManager.Cast(
GetPlugin
(PluginSceneManager) );
193
editor.SetWeather(
m_CurrOvercast
,
m_CurrRain
,
m_CurrFog
,
m_CurrWindForce
);
194
editor.SetDate(
m_CurrYear
,
m_CurrMonth
,
m_CurrDay
,
m_CurrHour
,
m_CurrMinute
);
195
editor.SceneSave();
196
197
PopupBack
();
198
199
return
true
;
200
}
201
202
return
false
;
203
}
204
205
override
bool
OnChange
(
Widget
w,
int
x
,
int
y
,
bool
finished)
206
{
207
if
( w ==
m_SldStartTime
)
208
{
209
float
slider_value_start_time =
m_SldStartTime
.GetCurrent() * 0.01;
210
float
start_time_f = slider_value_start_time * 1439;
211
int
start_time = start_time_f;
212
m_CurrHour
= start_time / 60;
213
m_CurrMinute
= start_time % 60;
214
215
UpdateSliderStartTime
(
m_CurrHour
,
m_CurrMinute
);
216
217
g_Game
.GetWorld().SetDate(
m_CurrYear
,
m_CurrMonth
,
m_CurrDay
,
m_CurrHour
,
m_CurrMinute
);
218
219
return
true
;
220
}
221
else
if
( w ==
m_SldStartDay
)
222
{
223
float
slider_value_start_day =
m_SldStartDay
.GetCurrent();
224
float
start_day_f = slider_value_start_day * 3.64 + 1;
225
int
start_day = start_day_f;
226
227
for
(
int
i = 0; i < 12; i++ )
228
{
229
int
days =
m_DaysInMonth
[i];
230
if
( start_day <= days )
231
{
232
m_CurrMonth
= i+1;
233
m_CurrDay
= start_day;
234
break
;
235
}
236
else
237
{
238
start_day -= days;
239
}
240
}
241
242
UpdateSliderStartDay
(
m_CurrMonth
,
m_CurrDay
);
243
244
g_Game
.GetWorld().SetDate(
m_CurrYear
,
m_CurrMonth
,
m_CurrDay
,
m_CurrHour
,
m_CurrMinute
);
245
246
return
true
;
247
}
248
else
if
( w ==
m_SldOvercast
)
249
{
250
m_CurrOvercast
=
m_SldOvercast
.GetCurrent() * 0.01;
251
g_Game
.GetWeather().GetOvercast().Set(
m_CurrOvercast
, 0, 1000 );
252
253
UpdateSliderOvercast
();
254
255
return
true
;
256
}
257
else
if
( w ==
m_SldRain
)
258
{
259
m_CurrRain
=
m_SldRain
.GetCurrent() * 0.01;
260
g_Game
.GetWeather().GetRain().Set(
m_CurrRain
, 0, 1000 );
261
262
UpdateSliderRain
();
263
264
return
true
;
265
}
266
else
if
( w ==
m_SldFog
)
267
{
268
m_CurrFog
=
m_SldFog
.GetCurrent() * 0.01;
269
g_Game
.GetWeather().GetFog().Set(
m_CurrFog
, 0, 1000 );
270
271
UpdateSliderFog
();
272
273
return
true
;
274
}
275
else
if
( w ==
m_SldWindForce
)
276
{
277
float
wind_slider =
m_SldWindForce
.GetCurrent() * 0.01;
278
m_CurrWindForce
=
g_Game
.GetWeather().GetWindMaximumSpeed() * wind_slider;
279
g_Game
.GetWeather().SetWindSpeed(
m_CurrWindForce
);
280
281
UpdateSliderWindForce
();
282
283
return
true
;
284
}
285
286
return
false
;
287
}
288
289
//================================================
290
// UpdateSceneList
291
//================================================
292
void
UpdateSceneList
()
293
{
294
m_LstListScenes
.ClearItems();
295
296
PluginSceneManager editor = PluginSceneManager.Cast(
GetPlugin
(PluginSceneManager) );
297
298
TStringArray
scene_list = editor.GetSceneList();
299
string
loaded_scene_name = editor.SceneGetName();
300
301
for
(
int
i = 0; i < scene_list.Count(); ++i )
302
{
303
string
scene_name = scene_list.Get(i);
304
305
m_LstListScenes
.AddItem(scene_name, NULL, 0);
306
307
if
( scene_name == loaded_scene_name )
308
{
309
m_LstListScenes
.SelectRow(i);
310
}
311
}
312
}
313
314
//================================================
315
// UpdateSceneList
316
//================================================
317
override
void
OnOpen
(
Param
param)
318
{
319
//Log("Poup Scene Manager OnOpen");
320
321
UpdateSceneList
();
322
g_Game
.GetWorld().GetDate(
m_OrigYear
,
m_OrigMonth
,
m_OrigDay
,
m_OrigHour
,
m_OrigMinute
);
323
324
Weather
weather =
g_Game
.GetWeather();
325
m_OrigOvercast
= weather.
GetOvercast
().
GetActual
();
326
m_OrigRain
= weather.
GetRain
().
GetActual
();
327
m_OrigFog
= weather.
GetFog
().
GetActual
();
328
m_OrigWindForce
= weather.
GetWindSpeed
();
329
330
m_CurrYear
=
m_OrigYear
;
331
m_CurrMonth
=
m_OrigMonth
;
332
m_CurrDay
=
m_OrigDay
;
333
m_CurrHour
=
m_OrigHour
;
334
m_CurrMinute
=
m_OrigMinute
;
335
m_CurrOvercast
=
m_OrigOvercast
;
336
m_CurrRain
=
m_OrigRain
;
337
m_CurrFog
=
m_OrigFog
;
338
m_CurrWindForce
=
m_OrigWindForce
;
339
340
Print
(
"Year"
);
341
Print
(
m_CurrYear
);
342
343
g_Game
.GetUpdateQueue(
CALL_CATEGORY_SYSTEM
).Insert(this.
OnUpdate
);
344
345
ResetSliders
();
346
}
347
348
//================================================
349
// OnClose
350
//================================================
351
override
void
OnClose
()
352
{
353
g_Game
.GetUpdateQueue(
CALL_CATEGORY_SYSTEM
).Remove(this.
OnUpdate
);
354
}
355
356
//================================================
357
// OnUpdate
358
//================================================
359
void
OnUpdate
()
360
{
361
m_TxtWeatherTime
.SetText(
g_Game
.GetWeather().GetTime().ToString());
362
}
363
364
//================================================
365
// ResetSliders
366
//================================================
367
void
ResetSliders
()
368
{
369
int
year, month, day, hour, minute;
370
g_Game
.GetWorld().GetDate( year, month, day, hour, minute );
371
m_SldStartTime
.SetCurrent( ((hour * 60) + minute) / 14.39 );
372
UpdateSliderStartTime
( hour, minute );
373
374
float
start_day = day;
375
int
month_tmp = month;
376
while
( month_tmp > 1 )
377
{
378
month_tmp--;
379
start_day +=
m_DaysInMonth
[month];
380
}
381
m_SldStartDay
.SetCurrent( start_day / 3.64 );
382
UpdateSliderStartDay
( month, day );
383
384
Weather
weather =
g_Game
.GetWeather();
385
386
m_SldOvercast
.SetCurrent(weather.
GetOvercast
().
GetActual
() * 100);
387
UpdateSliderOvercast
();
388
389
m_SldRain
.SetCurrent(weather.
GetRain
().
GetActual
() * 100);
390
UpdateSliderRain
();
391
392
m_SldFog
.SetCurrent(weather.
GetFog
().
GetActual
() * 100);
393
UpdateSliderFog
();
394
395
float
wind_slider =
m_SldWindForce
.GetCurrent() * 0.01;
396
m_CurrWindForce
= weather.
GetWindMaximumSpeed
() * wind_slider;
397
weather.
SetWindSpeed
(
m_CurrWindForce
);
398
UpdateSliderWindForce
();
399
}
400
401
void
UpdateSliderStartTime
(
int
hour,
int
minute )
402
{
403
string
label_text = hour.ToStringLen(2) +
":"
+ minute.ToStringLen(2);
404
m_TxtStartTimeValue
.SetText( label_text );
405
}
406
407
void
UpdateSliderStartDay
(
int
month,
int
day )
408
{
409
string
label_text = day.ToString() +
"."
+ month.ToString() +
". "
+
m_CurrYear
.ToString();
410
m_TxtStartDayValue
.SetText( label_text );
411
}
412
413
void
UpdateSliderOvercast
()
414
{
415
string
label_text =
m_SldOvercast
.GetCurrent().ToString()+
"%"
;
416
m_TxtOvercastValue
.SetText( label_text );
417
}
418
419
void
UpdateSliderRain
()
420
{
421
string
label_text =
m_SldRain
.GetCurrent().ToString()+
"%"
;
422
m_TxtRainValue
.SetText( label_text );
423
}
424
425
void
UpdateSliderFog
()
426
{
427
string
label_text =
m_SldFog
.GetCurrent().ToString()+
"%"
;
428
m_TxtFogValue
.SetText( label_text );
429
}
430
431
void
UpdateSliderWindForce
()
432
{
433
string
label_text =
m_CurrWindForce
.ToString()+
"ms"
;
434
m_TxtWindForceValue
.SetText( label_text );
435
}
436
}
Param
Base Param Class with no parameters.
Definition
param.c:12
TextWidget
Definition
enwidgets.c:220
UIPopupScript
Definition
uipopupscript.c:2
UIPopupScript::m_OrigMinute
int m_OrigMinute
Definition
uipopupscriptscenemanager.c:34
UIPopupScript::m_SldFog
SliderWidget m_SldFog
Definition
uipopupscriptscenemanager.c:25
UIPopupScript::m_TxtRainValue
TextWidget m_TxtRainValue
Definition
uipopupscriptscenemanager.c:24
UIPopupScript::m_OrigFog
float m_OrigFog
Definition
uipopupscriptscenemanager.c:37
UIPopupScript::OnChange
override bool OnChange(Widget w, int x, int y, bool finished)
Definition
uipopupscriptscenemanager.c:205
UIPopupScript::m_CurrMonth
int m_CurrMonth
Definition
uipopupscriptscenemanager.c:41
UIPopupScript::m_TxtWeatherTime
TextWidget m_TxtWeatherTime
Definition
uipopupscriptscenemanager.c:15
UIPopupScript::m_OrigOvercast
float m_OrigOvercast
Definition
uipopupscriptscenemanager.c:35
UIPopupScript::m_TxtFogValue
TextWidget m_TxtFogValue
Definition
uipopupscriptscenemanager.c:26
UIPopupScript::m_BtnSceneNew
ButtonWidget m_BtnSceneNew
Definition
uipopupscriptscenemanager.c:4
UIPopupScript::m_CurrHour
int m_CurrHour
Definition
uipopupscriptscenemanager.c:43
UIPopupScript::m_TxtWindForceValue
TextWidget m_TxtWindForceValue
Definition
uipopupscriptscenemanager.c:28
UIPopupScript::m_OrigMonth
int m_OrigMonth
Definition
uipopupscriptscenemanager.c:31
UIPopupScript::OnClose
override void OnClose()
Definition
uipopupscriptscenemanager.c:351
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UIPopupScript::UIPopupScriptSceneDelete
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UIPopupScript::m_SldOvercast
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UIPopupScript::UIPopupScriptNotify
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UIPopupScript::m_BtnSceneRename
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UIPopupScript::m_TxtStartTimeValue
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UIPopupScript::m_CurrRain
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UIPopupScript::m_OrigDay
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UIPopupScript::UpdateSliderOvercast
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uipopupscriptscenemanager.c:413
UIPopupScript::m_BtnSceneDelete
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UIPopupScript::UpdateSliderWindForce
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uipopupscriptscenemanager.c:431
UIPopupScript::UpdateSliderFog
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uipopupscriptscenemanager.c:425
UIPopupScript::UIPopupScriptSceneRename
void UIPopupScriptSceneRename(Widget wgt)
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uipopupscriptscenerename.c:10
UIPopupScript::m_DaysInMonth
static const int m_DaysInMonth[12]
Definition
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UIPopupScript::m_TxtStartDayValue
TextWidget m_TxtStartDayValue
Definition
uipopupscriptscenemanager.c:20
UIPopupScript::m_OrigRain
float m_OrigRain
Definition
uipopupscriptscenemanager.c:36
UIPopupScript::~UIPopupScriptSceneManager
void ~UIPopupScriptSceneManager()
Definition
uipopupscriptscenemanager.c:87
UIPopupScript::UpdateSliderStartTime
void UpdateSliderStartTime(int hour, int minute)
Definition
uipopupscriptscenemanager.c:401
UIPopupScript::UIPopupScriptSceneManager
void UIPopupScriptSceneManager(Widget wgt)
Definition
uipopupscriptscenemanager.c:53
UIPopupScript::m_LstListScenes
TextListboxWidget m_LstListScenes
Definition
uipopupscriptscenemanager.c:9
UIPopupScript::UpdateSceneList
void UpdateSceneList()
Definition
uipopupscriptscenemanager.c:292
UIPopupScript::OnClick
override bool OnClick(Widget w, int x, int y, int button)
Definition
uipopupscriptscenemanager.c:95
UIPopupScript::PopupBack
UIPopupScript PopupBack()
Definition
uipopupscript.c:37
UIPopupScript::m_OrigWindForce
float m_OrigWindForce
Definition
uipopupscriptscenemanager.c:38
UIPopupScript::m_BtnSceneLoad
ButtonWidget m_BtnSceneLoad
Definition
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UIPopupScript::ResetSliders
void ResetSliders()
Definition
uipopupscriptscenemanager.c:367
Weather
Weather controller.
Definition
weather.c:168
Weather::SetWindSpeed
proto native void SetWindSpeed(float speed)
Sets the actual wind speed in metre per second.
Weather::GetWindMaximumSpeed
proto native float GetWindMaximumSpeed()
Returns maximal wind speed in metre per second.
Weather::GetOvercast
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
Weather::GetWindSpeed
proto native float GetWindSpeed()
Returns actual wind speed in metre per second.
Weather::GetRain
proto native Rain GetRain()
Returns a rain phenomenon object.
Weather::GetFog
proto native Fog GetFog()
Returns a fog phenomenon object.
WeatherPhenomenon::Set
proto native void Set(float forecast, float time=0, float minDuration=0)
Sets the forecast.
WeatherPhenomenon::GetActual
proto native float GetActual()
Returns actual value of phenomenon in range <0, 1>. (does not apply for Wind, which always returns th...
Widget
Definition
enwidgets.c:190
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
Print
proto void Print(void var)
Prints content of variable to console/log.
TStringArray
array< string > TStringArray
Definition
enscript.c:712
CALL_CATEGORY_SYSTEM
const int CALL_CATEGORY_SYSTEM
Definition
tools.c:8
x
Icon x
y
Icon y
GetPlugin
PluginBase GetPlugin(typename plugin_type)
Definition
pluginmanager.c:325
Games
Dayz
scripts
5_mission
gui
sceneeditormenu
uipopupscript
uipopupscriptscenemanager.c
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