11 void OnOpen(
Param param)
24 bool OnClick(
Widget w,
int x,
int y,
int button)
29 bool OnChange(
Widget w,
int x,
int y,
bool finished)
39 SceneEditorMenu menu = SceneEditorMenu.Cast(
GetGame().GetUIManager().GetMenu() );
40 return menu.PopupBack();
48 SceneEditorMenu menu = SceneEditorMenu.Cast(
GetGame().GetUIManager().GetMenu() );
49 return menu.PopupOpen(popup_id, param);
55 protected PluginSceneManager GetSceneEditor()
57 PluginSceneManager m = PluginSceneManager.Cast(
GetPlugin(PluginSceneManager) );
61 protected Widget m_WgtRoot;