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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | CallQueueContext |
| class | array< ref CallQueueContext > |
| CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI) usage: More... | |
| class | CallQueue |
| DragQueue Class provide callbacks while mouse is dragging. Callback function must have exact arguments: More... | |
| class | array< TimerBase > |
| TimerQueue Class using for system purpose only. More... | |
| class | TimerBase |
| Simple class for fading Widgets. More... | |
| class | TimerBase |
| Simple class for fading Widgets. More... | |
| class | AnimationTimer |
| AnimationTimer class. This timer is for animating float value. usage: More... | |
| class | AnimatorTimer |
| class | multiMap< Class K, Class V > |
| Associative array template, with multiple values per key usage: More... | |
Typedefs | |
| typedef map< string, string > | TStringMap |
Functions | |
| void | ~TimerBase () |
| void | Pause () |
| Pause Timer, internal counter is not restarted, so timer can continue later. Can be unpaused via Continue. More... | |
| void | Continue () |
| Timer continue when it was paused. More... | |
| void | Stop () |
| Stop Timer and restart internal counter. Cannot be unpaused, must be started again. More... | |
| bool | IsRunning () |
| void | Tick (float timeslice) |
| System function, don't call. More... | |
| void | OnTimerQueueDestoryed () |
| System function, don't call. More... | |
| float | GetTime () |
| float | GetDuration () |
| float | GetRemaining () |
| float | GetRunTime () |
| protected void | OnInit (int category) |
| protected void | OnStart (float duration, bool loop) |
| protected void | OnUpdate () |
| protected void | OnTimer () |
| DEPRECATED. More... | |
| protected void | SetRunning (bool running) |
| int | GetTemperatureColor (int temperature) |
| bool | GetProfileValueBool (string name, bool def=false) |
| Return value from profile variable, if variable with given name is not present, default value is returned. More... | |
| void | SetProfileValueBool (string name, bool value) |
| Writes bool variable to profile, after write don't forget to call CGame::SaveProfile() to save profile to storage! More... | |
| int | GetNumberOfSetBits (int i) |
Variables | |
| const int | CALL_CATEGORY_SYSTEM = 0 |
| const int | CALL_CATEGORY_GUI = 1 |
| const int | CALL_CATEGORY_GAMEPLAY = 2 |
| const int | CALL_CATEGORY_COUNT = 3 |
| class CallQueueContext | ConvertSecondsToFullTime |
| class DragQueue extends CallQueue | m_running |
| TimerBase Class provide just interface for all Timer classes. Don't instance this class, use Timer class instead. More... | |
| protected bool | m_loop |
| protected float | m_duration |
| protected float | m_time |
| protected array< TimerBase > | m_timerQueue |
| protected float | m_RunTime |