Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
tools.c File Reference

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Data Structures

class  CallQueueContext
 
class  array< ref CallQueueContext >
 CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage: More...
 
class  CallQueue
 DragQueue Class provide callbacks while mouse is dragging. Callback function must have exact arguments: More...
 
class  array< TimerBase >
 TimerQueue Class using for system purpose only. More...
 
class  TimerBase
 Simple class for fading Widgets. More...
 
class  TimerBase
 Simple class for fading Widgets. More...
 
class  AnimationTimer
 AnimationTimer class. This timer is for animating float value.
usage: More...
 
class  AnimatorTimer
 
class  multiMap< Class K, Class V >
 Associative array template, with multiple values per key
usage: More...
 

Typedefs

typedef map< string, stringTStringMap
 

Functions

void ~TimerBase ()
 
void Pause ()
 Pause Timer, internal counter is not restarted, so timer can continue later. Can be unpaused via Continue. More...
 
void Continue ()
 Timer continue when it was paused. More...
 
void Stop ()
 Stop Timer and restart internal counter. Cannot be unpaused, must be started again. More...
 
bool IsRunning ()
 
void Tick (float timeslice)
 System function, don't call. More...
 
void OnTimerQueueDestoryed ()
 System function, don't call. More...
 
float GetTime ()
 
float GetDuration ()
 
float GetRemaining ()
 
float GetRunTime ()
 
protected void OnInit (int category)
 
protected void OnStart (float duration, bool loop)
 
protected void OnUpdate ()
 
protected void OnTimer ()
 DEPRECATED. More...
 
protected void SetRunning (bool running)
 
int GetTemperatureColor (int temperature)
 
bool GetProfileValueBool (string name, bool def=false)
 Return value from profile variable, if variable with given name is not present, default value is returned. More...
 
void SetProfileValueBool (string name, bool value)
 Writes bool variable to profile, after write don't forget to call CGame::SaveProfile() to save profile to storage! More...
 
int GetNumberOfSetBits (int i)
 

Variables

const int CALL_CATEGORY_SYSTEM = 0
 
const int CALL_CATEGORY_GUI = 1
 
const int CALL_CATEGORY_GAMEPLAY = 2
 
const int CALL_CATEGORY_COUNT = 3
 
class CallQueueContext ConvertSecondsToFullTime
 
class DragQueue extends CallQueue m_running
 TimerBase Class provide just interface for all Timer classes. Don't instance this class, use Timer class instead. More...
 
protected bool m_loop
 
protected float m_duration
 
protected float m_time
 
protected array< TimerBasem_timerQueue
 
protected float m_RunTime