Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | CallQueueContext |
class | array< ref CallQueueContext > |
CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI) usage: More... | |
class | CallQueue |
DragQueue Class provide callbacks while mouse is dragging. Callback function must have exact arguments: More... | |
class | array< TimerBase > |
TimerQueue Class using for system purpose only. More... | |
class | TimerBase |
Simple class for fading Widgets. More... | |
class | TimerBase |
Simple class for fading Widgets. More... | |
class | AnimationTimer |
AnimationTimer class. This timer is for animating float value. usage: More... | |
class | AnimatorTimer |
class | multiMap< Class K, Class V > |
Associative array template, with multiple values per key usage: More... | |
Typedefs | |
typedef map< string, string > | TStringMap |
Functions | |
void | ~TimerBase () |
void | Pause () |
Pause Timer, internal counter is not restarted, so timer can continue later. Can be unpaused via Continue. More... | |
void | Continue () |
Timer continue when it was paused. More... | |
void | Stop () |
Stop Timer and restart internal counter. Cannot be unpaused, must be started again. More... | |
bool | IsRunning () |
void | Tick (float timeslice) |
System function, don't call. More... | |
void | OnTimerQueueDestoryed () |
System function, don't call. More... | |
float | GetTime () |
float | GetDuration () |
float | GetRemaining () |
float | GetRunTime () |
protected void | OnInit (int category) |
protected void | OnStart (float duration, bool loop) |
protected void | OnUpdate () |
protected void | OnTimer () |
DEPRECATED. More... | |
protected void | SetRunning (bool running) |
int | GetTemperatureColor (int temperature) |
bool | GetProfileValueBool (string name, bool def=false) |
Return value from profile variable, if variable with given name is not present, default value is returned. More... | |
void | SetProfileValueBool (string name, bool value) |
Writes bool variable to profile, after write don't forget to call CGame::SaveProfile() to save profile to storage! More... | |
int | GetNumberOfSetBits (int i) |
Variables | |
const int | CALL_CATEGORY_SYSTEM = 0 |
const int | CALL_CATEGORY_GUI = 1 |
const int | CALL_CATEGORY_GAMEPLAY = 2 |
const int | CALL_CATEGORY_COUNT = 3 |
class CallQueueContext | ConvertSecondsToFullTime |
class DragQueue extends CallQueue | m_running |
TimerBase Class provide just interface for all Timer classes. Don't instance this class, use Timer class instead. More... | |
protected bool | m_loop |
protected float | m_duration |
protected float | m_time |
protected array< TimerBase > | m_timerQueue |
protected float | m_RunTime |