Dayz
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tetracyclineantibiotics.c
Go to the documentation of this file.
1
class
TetracyclineAntibiotics
:
Edible_Base
2
{
3
override
void
OnConsume
(
float
amount,
PlayerBase
consumer)
4
{
5
if
(consumer.GetModifiersManager().IsModifierActive(
eModifiers
.MDF_ANTIBIOTICS))
//effectively resets the timer
6
consumer.GetModifiersManager().DeactivateModifier(
eModifiers
.MDF_ANTIBIOTICS);
7
8
consumer.GetModifiersManager().ActivateModifier(
eModifiers
.MDF_ANTIBIOTICS);
9
}
10
11
override
void
SetActions
()
12
{
13
super.SetActions();
14
15
AddAction
(
ActionForceConsumeSingle
);
16
AddAction
(
ActionEatTabletFromWrapper
);
17
}
18
}
ActionForceConsumeSingle
void ActionForceConsumeSingle()
Definition
actionforceconsumesingle.c:13
AddAction
void AddAction(typename actionName)
Definition
advancedcommunication.c:220
ActionEatTabletFromWrapper
Definition
actioneattabletfromwrapper.c:2
Edible_Base::Edible_Base
void Edible_Base()
Definition
edible_base.c:25
PlayerBase
Definition
playerbaseclient.c:2
TetracyclineAntibiotics
Definition
tetracyclineantibiotics.c:2
TetracyclineAntibiotics::OnConsume
override void OnConsume(float amount, PlayerBase consumer)
Definition
tetracyclineantibiotics.c:3
TetracyclineAntibiotics::SetActions
override void SetActions()
Definition
tetracyclineantibiotics.c:11
eModifiers
eModifiers
Definition
emodifiers.c:2
Games
Dayz
scripts
4_world
entities
itembase
edible_base
tetracyclineantibiotics.c
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