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steelheadtroutfilletmeat.c
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1
class
SteelheadTroutFilletMeat
extends
Edible_Base
2
{
3
override
bool
CanBeCooked
()
4
{
5
return
true
;
6
}
7
8
override
bool
CanBeCookedOnStick
()
9
{
10
return
true
;
11
}
12
13
override
bool
IsMeat
()
14
{
15
return
true
;
16
}
17
18
override
bool
CanDecay
()
19
{
20
return
true
;
21
}
22
23
override
void
SetActions
()
24
{
25
super.SetActions();
26
27
AddAction
(
ActionForceFeed
);
28
AddAction
(
ActionEatMeat
);
29
30
AddAction
(
ActionCreateIndoorFireplace
);
31
AddAction
(
ActionCreateIndoorOven
);
32
}
33
}
ActionForceFeed
ActionForceFeedSmallCB ActionForceFeed
Definition
actionforcefeed.c:11
AddAction
void AddAction(typename actionName)
Definition
advancedcommunication.c:220
ActionCreateIndoorFireplace
Definition
actioncreateindoorfireplace.c:2
ActionCreateIndoorOven
Definition
actioncreateindooroven.c:2
ActionEatMeat
Definition
actioneatmeat.c:10
Edible_Base
Definition
edible_base.c:2
Edible_Base::CanDecay
override bool CanDecay()
Definition
steelheadtroutfilletmeat.c:18
Edible_Base::CanBeCookedOnStick
override bool CanBeCookedOnStick()
Definition
steelheadtroutfilletmeat.c:8
Edible_Base::CanBeCooked
override bool CanBeCooked()
Definition
steelheadtroutfilletmeat.c:3
Edible_Base::IsMeat
override bool IsMeat()
Definition
steelheadtroutfilletmeat.c:13
Edible_Base::SetActions
override void SetActions()
Definition
steelheadtroutfilletmeat.c:23
Games
Dayz
scripts
4_world
entities
itembase
edible_base
steelheadtroutfilletmeat.c
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