Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ruger1022recoil.c
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2 {
3  override void Init()
4  {
5  vector point_1;
6  vector point_2;
7  vector point_3;
8  vector point_4;
9  point_1[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,0.5,1); point_1[1] = 1; point_1[2] = 0;
10  point_2[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.5,0.5); point_2[1] = 1.5; point_2[2] = 0;
11  point_3[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-1,-1.5); point_3[1] = 1; point_3[2] = 0;
12  point_4[0] = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSRecoil,-0.25,-0.05); point_4[1] = 0.5; point_4[2] = 0;
13  m_HandsCurvePoints.Insert(point_1);//forms a 2 dimensional spline(z is ignored)
14  m_HandsCurvePoints.Insert(point_2);
15  m_HandsCurvePoints.Insert(point_3);
16  m_HandsCurvePoints.Insert(point_4);
17  m_HandsCurvePoints.Insert("0 0 0");
18  m_HandsOffsetRelativeTime = 1;
19 
20  m_MouseOffsetRangeMin = 45;//in degrees min
21  m_MouseOffsetRangeMax = 80;//in degrees max
22  m_MouseOffsetDistance = 0.20;//how far should the mouse travel
23  m_MouseOffsetRelativeTime = 0.5;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
24 
25  m_CamOffsetDistance = 0.02;
26  m_CamOffsetRelativeTime = 1;
27  }
28 }
RandomGeneratorSyncUsage
RandomGeneratorSyncUsage
Definition: randomgeneratorsyncmanager.c:1
vector
Definition: enconvert.c:105
RecoilBase
Definition: recoilbase.c:1
m_Player
DayZPlayer m_Player
Definition: hand_events.c:42
Ruger1022Recoil
Definition: ruger1022recoil.c:1