Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ruger1022.c
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class
Ruger1022_Base
: RifleBoltFree_Base
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{
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override
RecoilBase
SpawnRecoilObject()
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{
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return
new
Ruger1022Recoil
(
this
);
//TODO
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}
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/*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
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{
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if ( weaponAction == WeaponActions.RELOAD)
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{
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switch (subCommand)
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{
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case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
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case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
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return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
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default:
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return subCommand;
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}
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}
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return subCommand;
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}*/
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//Debug menu Spawn Ground Special
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override
void
OnDebugSpawn()
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{
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GameInventory
inventory = GetInventory();
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inventory.CreateInInventory(
"HuntingOptic"
);
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SpawnAttachedMagazine(
"Mag_Ruger1022_30Rnd"
);
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}
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};
Ruger1022_Base
Definition:
ruger1022.c:1
RecoilBase
Definition:
recoilbase.c:1
GameInventory
script counterpart to engine's class Inventory
Definition:
inventory.c:78
Ruger1022Recoil
Definition:
ruger1022recoil.c:1
DAYZ
scripts_v1.24.157551
scripts
world
entities
firearms
rifle
ruger1022.c
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