Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ruger1022.c
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1 class Ruger1022_Base : RifleBoltFree_Base
2 {
3  override RecoilBase SpawnRecoilObject()
4  {
5  return new Ruger1022Recoil(this); //TODO
6  }
7 
8  /*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
9  {
10  if ( weaponAction == WeaponActions.RELOAD)
11  {
12  switch (subCommand)
13  {
14  case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
15  return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
16 
17  case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
18  return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
19 
20  case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
21  return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
22 
23  case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
24  return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
25 
26  default:
27  return subCommand;
28  }
29 
30  }
31  return subCommand;
32  }*/
33 
34  //Debug menu Spawn Ground Special
35  override void OnDebugSpawn()
36  {
37  GameInventory inventory = GetInventory();
38 
39  inventory.CreateInInventory( "HuntingOptic" );
40 
41  SpawnAttachedMagazine("Mag_Ruger1022_30Rnd");
42  }
43 };
Ruger1022_Base
Definition: ruger1022.c:1
RecoilBase
Definition: recoilbase.c:1
GameInventory
script counterpart to engine's class Inventory
Definition: inventory.c:78
Ruger1022Recoil
Definition: ruger1022recoil.c:1