Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ppefxaa.c
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1
class
PPEFXAA
:
PPEClassBase
3
{
4
static
const
int
PARAM_PRESET = 0;
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override
int
GetPostProcessEffectID()
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{
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return
PostProcessEffectType
.FXAA;
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}
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override
string
GetDefaultMaterialPath()
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{
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return
"Graphics/Materials/postprocess/fxaa"
;
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}
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override
void
RegisterMaterialParameters()
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{
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RegisterParameterScalarInt(PARAM_PRESET,
"Preset"
,0,0,5);
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}
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}
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition:
enworld.c:71
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition:
ppematclassesbase.c:2
PPEFXAA
FXAA - PostProcessEffectType.FXAA.
Definition:
ppefxaa.c:2
DAYZ
scripts_v1.24.157551
scripts
game
ppemanager
materials
matclasses
ppefxaa.c
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