Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
ppefxaa.c
Go to the documentation of this file.
1
2
class
PPEFXAA
:
PPEClassBase
3
{
4
static
const
int
PARAM_PRESET
= 0;
5
6
override
int
GetPostProcessEffectID
()
7
{
8
return
PostProcessEffectType
.FXAA;
9
}
10
11
override
string
GetDefaultMaterialPath
()
12
{
13
return
"Graphics/Materials/postprocess/fxaa"
;
14
}
15
16
override
void
RegisterMaterialParameters
()
17
{
18
RegisterParameterScalarInt
(
PARAM_PRESET
,
"Preset"
,0,0,5);
19
}
20
}
PPEClassBase::RegisterParameterScalarInt
void RegisterParameterScalarInt(int idx, string parameter_name, int default_value, int min, int max)
Definition
ppematclassesbase.c:67
PPEClassBase::PPEClassBase
void PPEClassBase(string mat_path_override="")
Definition
ppematclassesbase.c:14
PPEFXAA
FXAA - PostProcessEffectType.FXAA.
Definition
ppefxaa.c:3
PPEFXAA::RegisterMaterialParameters
override void RegisterMaterialParameters()
Definition
ppefxaa.c:16
PPEFXAA::PARAM_PRESET
static const int PARAM_PRESET
Definition
ppefxaa.c:4
PPEFXAA::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
ppefxaa.c:11
PPEFXAA::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
ppefxaa.c:6
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Games
Dayz
scripts
3_game
ppemanager
materials
matclasses
ppefxaa.c
Generated by
1.17.0