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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Topics | |
| Mesh object (XOB) | |
Functions | |
| proto native int | GetNumAnimFrames (vobject anim) |
| Returns number of frames, if the object is animation. | |
| proto native vobject | GetObject (string name) |
| Loads object from data, or gets it from cache. Object must be released when not used. | |
| proto native void | ReleaseObject (vobject object, int flag=0) |
| Release object. | |
| proto string | vtoa (vobject vobj) |
| Returns name of visual object. | |
Returns number of frames, if the object is animation.
Release object.
When there are not any other references, object is stored into cache and ready to be victed if necessary.
| object | Object handle |
| flag | If RF_RELEASE is used, the object is evicted immediatelly, if not used by anyone else |
Referenced by Particle::CreateParticleEffect(), and ParticleList::PreloadParticles().