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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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\desc Constants for Components More...
Variables | |
| const string | COMP_NAME_NONE = "None" |
| const int | COMP_TYPE_ANIMAL_BLEEDING = 3 |
| const int | COMP_TYPE_BODY_STAGING = 2 |
| const int | COMP_TYPE_COUNT = 4 |
| const int | COMP_TYPE_ENERGY_MANAGER = 1 |
| const int | COMP_TYPE_ETITY_DEBUG = 0 |
| const int | COMP_TYPE_UNDEFINED = -1 |
\desc Constants for Components
| const string COMP_NAME_NONE = "None" |
Definition at line 6 of file component.c.
| const int COMP_TYPE_ANIMAL_BLEEDING = 3 |
Definition at line 11 of file component.c.
Referenced by DayZCreatureAI::EEHitBy(), and Component::Init().
| const int COMP_TYPE_BODY_STAGING = 2 |
Definition at line 10 of file component.c.
Referenced by DayZCreature::EEKilled(), Entity::GetCompBS(), and Component::Init().
| const int COMP_TYPE_COUNT = 4 |
Definition at line 12 of file component.c.
Referenced by Entity::EEItemAttached(), Entity::EEItemDetached(), Entity::EOnFrame(), Component::IsTypeExist(), and Component::LogErrorBadCompType().
| const int COMP_TYPE_ENERGY_MANAGER = 1 |
Definition at line 9 of file component.c.
Referenced by Entity::EntityAI(), Entity::GetCompEM(), ComponentEnergyManager::GetCompType(), Entity::HasEnergyManager(), Component::Init(), and InventoryItem::SetCEBasedQuantity().
| const int COMP_TYPE_ETITY_DEBUG = 0 |
Definition at line 8 of file component.c.
Referenced by Entity::DebugBBoxDelete(), Entity::DebugBBoxDraw(), Entity::DebugBBoxSetColor(), Entity::DebugDirectionDelete(), Entity::DebugDirectionDraw(), Entity::DebugDirectionSetColor(), and Component::Init().
| const int COMP_TYPE_UNDEFINED = -1 |
Definition at line 7 of file component.c.