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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | Dispatcher |
Typedefs | |
| typedef int | CallID |
Functions | |
| Param | CallMethod (CallID call_id, Param params) |
| Dispatcher | GetDispatcher () |
| void | SetDispatcher (Dispatcher dispatcher) |
Variables | |
| const CallID | CALL_ID_HIDE_INVENTORY = 7 |
| const CallID | CALL_ID_SCENE_EDITOR_COMMAND = 6 |
| const CallID | CALL_ID_SCR_CNSL_ADD_PRINT = 3 |
| const CallID | CALL_ID_SCR_CNSL_GET_SQF_WATCHER = 4 |
| const CallID | CALL_ID_SCR_CNSL_GETSELECTEDITEM = 8 |
| const CallID | CALL_ID_SCR_CNSL_HISTORY_BACK = 1 |
| const CallID | CALL_ID_SCR_CNSL_HISTORY_NEXT = 2 |
| const CallID | CALL_ID_SCR_CNSL_SET_SQF_WATCHER_RESULT = 5 |
| const CallID | CALL_ID_SEND_LOG = 0 |
| class Dispatcher | g_Dispatcher |
Definition at line 1 of file dispatcher.c.
Definition at line 36 of file dispatcher.c.
References Dispatcher::CallMethod(), and GetDispatcher().
Referenced by Debug::LogMessage(), PluginBase::PrintLogClient(), PluginBase::SceneEditorMenuCmdPopup(), PluginBase::SceneEditorMenuCmdRefresh(), PluginBase::SceneEditorMenuCmdSave(), PluginBase::ScriptHistoryBack(), and PluginBase::ScriptHistoryNext().
| Dispatcher GetDispatcher | ( | ) |
Definition at line 20 of file dispatcher.c.
References g_Dispatcher.
Referenced by CallMethod(), PluginDayzPlayerDebug_Weapons::OnClick(), and Debug::SaveLog().
| void SetDispatcher | ( | Dispatcher | dispatcher | ) |
Definition at line 31 of file dispatcher.c.
References g_Dispatcher.
Referenced by CGame::~DayZGame(), MissionBaseWorld::~MissionBase(), and MissionBaseWorld::MissionBase().
| const CallID CALL_ID_HIDE_INVENTORY = 7 |
Definition at line 10 of file dispatcher.c.
Referenced by Dispatcher::CallMethod().
| const CallID CALL_ID_SCENE_EDITOR_COMMAND = 6 |
Definition at line 9 of file dispatcher.c.
Referenced by Dispatcher::CallMethod(), PluginBase::SceneEditorMenuCmdPopup(), PluginBase::SceneEditorMenuCmdRefresh(), and PluginBase::SceneEditorMenuCmdSave().
| const CallID CALL_ID_SCR_CNSL_ADD_PRINT = 3 |
Definition at line 6 of file dispatcher.c.
Referenced by Dispatcher::CallMethod(), PluginBase::PrintLogClient(), and Debug::SaveLog().
| const CallID CALL_ID_SCR_CNSL_GET_SQF_WATCHER = 4 |
Definition at line 7 of file dispatcher.c.
| const CallID CALL_ID_SCR_CNSL_GETSELECTEDITEM = 8 |
Definition at line 11 of file dispatcher.c.
Referenced by Dispatcher::CallMethod(), and PluginDayzPlayerDebug_Weapons::OnClick().
| const CallID CALL_ID_SCR_CNSL_HISTORY_BACK = 1 |
Definition at line 4 of file dispatcher.c.
Referenced by Dispatcher::CallMethod(), and PluginBase::ScriptHistoryBack().
| const CallID CALL_ID_SCR_CNSL_HISTORY_NEXT = 2 |
Definition at line 5 of file dispatcher.c.
Referenced by Dispatcher::CallMethod(), and PluginBase::ScriptHistoryNext().
| const CallID CALL_ID_SCR_CNSL_SET_SQF_WATCHER_RESULT = 5 |
Definition at line 8 of file dispatcher.c.
| const CallID CALL_ID_SEND_LOG = 0 |
Definition at line 3 of file dispatcher.c.
Referenced by Dispatcher::CallMethod(), and Debug::LogMessage().
| class Dispatcher g_Dispatcher |
Referenced by GetDispatcher(), and SetDispatcher().