Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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dayzplayercameras.c
Go to the documentation of this file.
1
class
DayZPlayerCameras
2
{
3
static
const
int
DAYZCAMERA_1ST
= 1;
4
static
const
int
DAYZCAMERA_3RD_ERC
= 2;
5
static
const
int
DAYZCAMERA_3RD_ERC_SPR
= 3;
6
static
const
int
DAYZCAMERA_3RD_ERC_RAISED
= 4;
7
static
const
int
DAYZCAMERA_3RD_CRO
= 5;
8
static
const
int
DAYZCAMERA_3RD_CRO_RAISED
= 6;
9
static
const
int
DAYZCAMERA_3RD_PRO
= 7;
10
static
const
int
DAYZCAMERA_3RD_PRO_RAISED
= 8;
11
static
const
int
DAYZCAMERA_3RD_ERC_RAISED_MELEE
= 9;
12
static
const
int
DAYZCAMERA_IRONSIGHTS
= 10;
13
static
const
int
DAYZCAMERA_OPTICS
= 11;
14
static
const
int
DAYZCAMERA_1ST_UNCONSCIOUS
= 12;
15
static
const
int
DAYZCAMERA_3RD_JUMP
= 13;
16
static
const
int
DAYZCAMERA_3RD_CLIMB
= 14;
17
18
static
const
int
DAYZCAMERA_1ST_VEHICLE
= 30;
19
static
const
int
DAYZCAMERA_3RD_VEHICLE
= 31;
20
21
static
const
int
PERITEMUD_INVALID
= -1;
22
static
const
int
PERITEMUD_EMPTYHANDED
= 20;
23
static
const
int
PERITEMUD_ONEHANDED
= 25;
24
static
const
int
PERITEMUD_TWOHANDED
= 30;
25
26
// some times for camera changes
27
static
const
float
TIME_CAMERACHANGE_01
= 0.1;
28
static
const
float
TIME_CAMERACHANGE_02
= 0.2;
29
static
const
float
TIME_CAMERACHANGE_03
= 0.3;
30
31
32
static
ref
map<int,float>
m_TransitionTimes
=
new
map<int,float>
;
33
34
36
// temporary moved out of the
37
static
void
RegisterCameras
(
DayZPlayerType
pType)
38
{
39
pType.ResetCameraCreators();
40
45
pType.RegisterCameraCreator(
DAYZCAMERA_1ST
,
DayZPlayerCamera1stPerson
);
46
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_ERC
,
DayZPlayerCamera3rdPersonErc
);
47
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_ERC_SPR
,
DayZPlayerCamera3rdPersonErcSpr
);
48
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_ERC_RAISED
,
DayZPlayerCamera3rdPersonErcRaised
);
49
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_CRO
,
DayZPlayerCamera3rdPersonCrouch
);
50
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_CRO_RAISED
, DayZPlayerCamera3rdPersonCrouchRaised);
51
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_PRO
,
DayZPlayerCamera3rdPersonProne
);
52
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_PRO_RAISED
,
DayZPlayerCamera3rdPersonProneRaised
);
53
pType.RegisterCameraCreator(
DAYZCAMERA_IRONSIGHTS
, DayZPlayerCameraIronsights);
54
pType.RegisterCameraCreator(
DAYZCAMERA_OPTICS
,
DayZPlayerCameraOptics
);
55
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_ERC_RAISED_MELEE
, DayZPlayerCamera3rdPersonErcRaisedMelee);
56
pType.RegisterCameraCreator(
DAYZCAMERA_1ST_UNCONSCIOUS
,
DayZPlayerCamera1stPersonUnconscious
);
57
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_JUMP
,
DayZPlayerCamera3rdPersonJump
);
58
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_CLIMB
,
DayZPlayerCamera3rdPersonClimb
);
59
60
pType.RegisterCameraCreator(
DAYZCAMERA_1ST_VEHICLE
, DayZPlayerCamera1stPersonVehicle);
61
pType.RegisterCameraCreator(
DAYZCAMERA_3RD_VEHICLE
,
DayZPlayerCamera3rdPersonVehicle
);
62
63
66
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_CRO
, 0.4,
false
);
67
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_PRO
, 0.8,
false
);
68
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_PRO_RAISED
, 0.8,
false
);
69
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_ERC_RAISED
, 0.2,
false
);
70
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_ERC_RAISED_MELEE
, 0.2,
false
);
71
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_ERC_SPR
, 0.6,
false
);
72
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_RAISED
,
DAYZCAMERA_3RD_ERC_SPR
, 0.7,
false
);
73
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_RAISED
,
DAYZCAMERA_3RD_PRO_RAISED
, 0.8,
false
);
74
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_SPR
,
DAYZCAMERA_3RD_ERC
, 0.3,
false
);
75
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_SPR
,
DAYZCAMERA_3RD_CRO
, 0.3,
false
);
76
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_SPR
,
DAYZCAMERA_3RD_PRO
, 0.5,
false
);
77
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_SPR
,
DAYZCAMERA_3RD_ERC_RAISED
, 0.3,
false
);
78
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_SPR
,
DAYZCAMERA_3RD_JUMP
, 0.1,
false
);
79
RegisterTransitionTime
(
DAYZCAMERA_3RD_JUMP
,
DAYZCAMERA_3RD_ERC_SPR
, 0.2,
false
);
80
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_JUMP
, 0.05,
false
);
81
RegisterTransitionTime
(
DAYZCAMERA_3RD_JUMP
,
DAYZCAMERA_3RD_ERC
, 0.3,
false
);
82
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_3RD_CLIMB
, 0.3,
false
);
83
RegisterTransitionTime
(
DAYZCAMERA_3RD_CLIMB
,
DAYZCAMERA_3RD_ERC
, 0.3,
false
);
84
86
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO
,
DAYZCAMERA_3RD_ERC
, 0.4,
false
);
87
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO
,
DAYZCAMERA_3RD_PRO
, 0.6,
true
);
88
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO
,
DAYZCAMERA_3RD_CRO_RAISED
, 0.2,
true
);
89
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO
,
DAYZCAMERA_3RD_ERC_SPR
, 0.6,
false
);
90
92
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO
,
DAYZCAMERA_3RD_ERC
, 0.9,
false
);
93
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO
,
DAYZCAMERA_3RD_CRO
, 0.7,
false
);
94
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO
,
DAYZCAMERA_3RD_PRO_RAISED
, 0.2,
false
);
95
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO
,
DAYZCAMERA_3RD_ERC_SPR
, 0.6,
false
);
96
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_3RD_CRO
, 0.7,
false
);
97
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_3RD_CRO_RAISED
, 0.7,
false
);
98
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_3RD_ERC
, 0.9,
false
);
99
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_3RD_ERC_RAISED
, 0.9,
false
);
100
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_3RD_ERC_RAISED_MELEE
, 0.9,
false
);
101
103
RegisterTransitionTime
(
DAYZCAMERA_3RD_VEHICLE
,
DAYZCAMERA_3RD_ERC
, 0.7,
false
);
104
106
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_RAISED
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_02
,
true
);
107
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO_RAISED
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_02
,
true
);
108
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_02
,
true
);
109
RegisterTransitionTime
(
DAYZCAMERA_1ST
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_01
,
true
);
110
111
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_02
,
true
);
112
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_02
,
true
);
113
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO
,
DAYZCAMERA_IRONSIGHTS
,
TIME_CAMERACHANGE_02
,
true
);
114
116
RegisterTransitionTime
(
DAYZCAMERA_IRONSIGHTS
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_02
,
true
);
117
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC_RAISED
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_03
,
true
);
118
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO_RAISED
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_03
,
true
);
119
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO_RAISED
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_03
,
true
);
120
121
RegisterTransitionTime
(
DAYZCAMERA_1ST
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_02
,
true
);
//handheld optics only
122
RegisterTransitionTime
(
DAYZCAMERA_3RD_ERC
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_02
,
true
);
//handheld optics only
123
RegisterTransitionTime
(
DAYZCAMERA_3RD_CRO
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_02
,
true
);
//handheld optics only
124
RegisterTransitionTime
(
DAYZCAMERA_3RD_PRO
,
DAYZCAMERA_OPTICS
,
TIME_CAMERACHANGE_02
,
true
);
//handheld optics only
125
126
//Uncon camera transitions
127
RegisterTransitionTime
(
DAYZCAMERA_1ST_UNCONSCIOUS
,
DAYZCAMERA_3RD_PRO
, 1.0,
false
);
128
RegisterTransitionTime
(
DAYZCAMERA_1ST_UNCONSCIOUS
,
DAYZCAMERA_1ST
, 0.1,
false
);
129
RegisterTransitionTime
(
DAYZCAMERA_1ST_UNCONSCIOUS
,
DAYZCAMERA_1ST_VEHICLE
, 0.5,
false
);
130
RegisterTransitionTime
(
DAYZCAMERA_1ST_UNCONSCIOUS
,
DAYZCAMERA_3RD_VEHICLE
, 1.0,
false
);
131
133
pType.RegisterCameraOnChangeFnStatic(
DayZPlayerCameras
,
"OnCameraChange"
);
134
}
135
136
138
static
void
RegisterTransitionTime
(
int
pFrom,
int
pTo,
float
pTime,
bool
pTwoWay)
139
{
140
int
key = (pFrom * 65536) + pTo;
141
m_TransitionTimes
.Set(key, pTime);
142
if
(pTwoWay)
143
{
144
RegisterTransitionTime
(pTo, pFrom, pTime,
false
);
145
}
146
}
147
149
static
float
GetTransitionTime
(
int
pFrom,
int
pTo)
150
{
151
int
key = (pFrom * 65536) + pTo;
152
float
val;
153
154
if
(
m_TransitionTimes
.Find(key, val))
155
{
156
return
val;
157
}
158
else
159
{
160
return
0.3;
161
}
162
}
163
164
165
166
static
float
OnCameraChange
(
DayZPlayer
pPlayer,
int
pFrom,
int
pTo)
167
{
168
float
transTime =
GetTransitionTime
(pFrom, pTo);
169
return
transTime;
170
}
171
}
DayZPlayerCamera1stPerson
Definition
dayzplayercameravehicles.c:5
DayZPlayerCamera3rdPersonCrouch
Definition
dayzplayercamera3rdperson.c:409
DayZPlayerCamera3rdPersonErc
Definition
dayzplayercamera3rdperson.c:187
DayZPlayerCamera3rdPersonErcRaised
Definition
dayzplayercamera3rdperson.c:359
DayZPlayerCameras
Definition
dayzplayercameras.c:2
DayZPlayerCameras::TIME_CAMERACHANGE_02
static const float TIME_CAMERACHANGE_02
Definition
dayzplayercameras.c:28
DayZPlayerCameras::DAYZCAMERA_3RD_ERC_RAISED
static const int DAYZCAMERA_3RD_ERC_RAISED
3rd - standing raised
Definition
dayzplayercameras.c:6
DayZPlayerCameras::DAYZCAMERA_3RD_CRO_RAISED
static const int DAYZCAMERA_3RD_CRO_RAISED
3rd - crouch
Definition
dayzplayercameras.c:8
DayZPlayerCameras::DAYZCAMERA_IRONSIGHTS
static const int DAYZCAMERA_IRONSIGHTS
ironsights camera
Definition
dayzplayercameras.c:12
DayZPlayerCameras::OnCameraChange
static float OnCameraChange(DayZPlayer pPlayer, int pFrom, int pTo)
Definition
dayzplayercameras.c:166
DayZPlayerCameras::PERITEMUD_EMPTYHANDED
static const int PERITEMUD_EMPTYHANDED
uninitialized / invalid per item camera user data
Definition
dayzplayercameras.c:22
DayZPlayerCameras::DAYZCAMERA_3RD_CRO
static const int DAYZCAMERA_3RD_CRO
3rd - crouch
Definition
dayzplayercameras.c:7
DayZPlayerCameras::RegisterCameras
static void RegisterCameras(DayZPlayerType pType)
called from DayZPlayerTypeCreate() fn
Definition
dayzplayercameras.c:37
DayZPlayerCameras::PERITEMUD_TWOHANDED
static const int PERITEMUD_TWOHANDED
for empty hands
Definition
dayzplayercameras.c:24
DayZPlayerCameras::GetTransitionTime
static float GetTransitionTime(int pFrom, int pTo)
static function to get time from table
Definition
dayzplayercameras.c:149
DayZPlayerCameras::DAYZCAMERA_3RD_ERC_RAISED_MELEE
static const int DAYZCAMERA_3RD_ERC_RAISED_MELEE
3rd - laying raised
Definition
dayzplayercameras.c:11
DayZPlayerCameras::TIME_CAMERACHANGE_01
static const float TIME_CAMERACHANGE_01
for two handed items
Definition
dayzplayercameras.c:27
DayZPlayerCameras::DAYZCAMERA_1ST
static const int DAYZCAMERA_1ST
1st person camera
Definition
dayzplayercameras.c:3
DayZPlayerCameras::DAYZCAMERA_3RD_VEHICLE
static const int DAYZCAMERA_3RD_VEHICLE
generic vehicle 3rd person
Definition
dayzplayercameras.c:19
DayZPlayerCameras::DAYZCAMERA_1ST_VEHICLE
static const int DAYZCAMERA_1ST_VEHICLE
vehicle 1st person
Definition
dayzplayercameras.c:18
DayZPlayerCameras::m_TransitionTimes
static ref map< int, float > m_TransitionTimes
Definition
dayzplayercameras.c:32
DayZPlayerCameras::DAYZCAMERA_3RD_PRO_RAISED
static const int DAYZCAMERA_3RD_PRO_RAISED
3rd - laying raised
Definition
dayzplayercameras.c:10
DayZPlayerCameras::DAYZCAMERA_3RD_PRO
static const int DAYZCAMERA_3RD_PRO
3rd - laying
Definition
dayzplayercameras.c:9
DayZPlayerCameras::PERITEMUD_INVALID
static const int PERITEMUD_INVALID
Definition
dayzplayercameras.c:21
DayZPlayerCameras::DAYZCAMERA_3RD_JUMP
static const int DAYZCAMERA_3RD_JUMP
jump
Definition
dayzplayercameras.c:15
DayZPlayerCameras::DAYZCAMERA_3RD_CLIMB
static const int DAYZCAMERA_3RD_CLIMB
climb / vault
Definition
dayzplayercameras.c:16
DayZPlayerCameras::DAYZCAMERA_3RD_ERC_SPR
static const int DAYZCAMERA_3RD_ERC_SPR
3rd - standing sprint
Definition
dayzplayercameras.c:5
DayZPlayerCameras::PERITEMUD_ONEHANDED
static const int PERITEMUD_ONEHANDED
for empty hands
Definition
dayzplayercameras.c:23
DayZPlayerCameras::DAYZCAMERA_1ST_UNCONSCIOUS
static const int DAYZCAMERA_1ST_UNCONSCIOUS
unconscious
Definition
dayzplayercameras.c:14
DayZPlayerCameras::DAYZCAMERA_3RD_ERC
static const int DAYZCAMERA_3RD_ERC
3rd - standing
Definition
dayzplayercameras.c:4
DayZPlayerCameras::TIME_CAMERACHANGE_03
static const float TIME_CAMERACHANGE_03
Definition
dayzplayercameras.c:29
DayZPlayerCameras::DAYZCAMERA_OPTICS
static const int DAYZCAMERA_OPTICS
optics
Definition
dayzplayercameras.c:13
DayZPlayerCameras::RegisterTransitionTime
static void RegisterTransitionTime(int pFrom, int pTo, float pTime, bool pTwoWay)
static function to set time to table
Definition
dayzplayercameras.c:138
DayZPlayer
Definition
dayzplayerimplement.c:87
map
Definition
cachedequipmentstorage.c:4
DayZPlayerType
void DayZPlayerType()
Definition
dayzplayer.c:512
DayZPlayerCamera1stPersonUnconscious
class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercamera1stperson.c:104
DayZPlayerCamera3rdPersonProne
void DayZPlayerCamera3rdPersonProne(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercamera3rdperson.c:558
DayZPlayerCamera3rdPersonJump
void DayZPlayerCamera3rdPersonJump(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercamera3rdperson.c:242
DayZPlayerCamera3rdPersonClimb
class DayZPlayerCamera3rdPersonJump extends DayZPlayerCamera3rdPersonErc DayZPlayerCamera3rdPersonClimb(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercamera3rdperson.c:241
DayZPlayerCamera3rdPersonProneRaised
class DayZPlayerCamera3rdPersonProne extends DayZPlayerCamera3rdPersonProneBase DayZPlayerCamera3rdPersonProneRaised(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercamera3rdperson.c:557
DayZPlayerCamera3rdPersonErcSpr
void DayZPlayerCamera3rdPersonErcSpr(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercamera3rdperson.c:309
DayZPlayerCameraOptics
void DayZPlayerCameraOptics(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercameraironsights.c:365
DayZPlayerCamera3rdPersonVehicle
void DayZPlayerCamera3rdPersonVehicle(DayZPlayer pPlayer, HumanInputController pInput)
Definition
dayzplayercameravehicles.c:34
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dayzplayercameras.c
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