Dayz
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dayzcreatureaitype.c
Go to the documentation of this file.
1
class
DayZCreatureAIType
:
DayZCreatureType
2
{
3
string
m_CfgPath
;
4
string
m_AnimEventsCfgPath
;
5
6
private
ref
map<int, ref AnimSoundEvent>
m_AnimSoundEvents
;
7
private
ref
map<int, ref AnimStepEvent>
m_AnimStepEvents
;
8
private
ref
map<int, ref AnimSoundVoiceEvent>
m_AnimSoundVoiceEvents
;
9
private
ref
map<int, ref AnimDamageEvent>
m_AnimDamageEvents
;
10
11
void
DayZCreatureAIType
()
12
{
13
m_CfgPath
=
"CfgVehicles "
+
GetName
() +
" "
;
14
m_AnimEventsCfgPath
=
m_CfgPath
+
"AnimEvents "
;
15
LoadParams
();
16
}
17
18
void
LoadAnimSoundEvents
()
19
{
20
m_AnimSoundEvents
=
new
map<int, ref AnimSoundEvent>
();
21
22
string
soundsCfgPath =
m_AnimEventsCfgPath
+
"Sounds "
;
23
24
int
soundCount =
g_Game
.ConfigGetChildrenCount(soundsCfgPath);
25
for
(
int
i = 0; i < soundCount; i++)
26
{
27
string
soundName;
28
g_Game
.ConfigGetChildName(soundsCfgPath, i, soundName);
29
string
soundPath = soundsCfgPath + soundName +
" "
;
30
AnimSoundEvent soundEvent =
new
AnimSoundEvent(soundPath);
31
if
(soundEvent.IsValid())
32
m_AnimSoundEvents
.Set(soundEvent.m_iID, soundEvent);
33
}
34
}
35
36
void
LoadAnimSoundVoiceEvents
()
37
{
38
m_AnimSoundVoiceEvents
=
new
map<int, ref AnimSoundVoiceEvent>
();
39
40
string
soundsCfgPath =
m_AnimEventsCfgPath
+
"SoundVoice "
;
41
42
int
soundCount =
g_Game
.ConfigGetChildrenCount(soundsCfgPath);
43
for
(
int
i = 0; i < soundCount; i++)
44
{
45
string
soundName;
46
g_Game
.ConfigGetChildName(soundsCfgPath, i, soundName);
47
string
soundPath = soundsCfgPath + soundName +
" "
;
48
AnimSoundVoiceEvent soundEvent =
new
AnimSoundVoiceEvent(soundPath);
49
if
(soundEvent.IsValid())
50
m_AnimSoundVoiceEvents
.Set(soundEvent.m_iID, soundEvent);
51
}
52
}
53
54
void
LoadAnimStepEvents
()
55
{
56
m_AnimStepEvents
=
new
map<int, ref AnimStepEvent>
();
57
string
stepsCfgPath =
m_AnimEventsCfgPath
+
"Steps "
;
58
int
stepsCount =
g_Game
.ConfigGetChildrenCount(stepsCfgPath);
59
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for
(
int
i = 0; i < stepsCount; i++)
61
{
62
string
stepName;
63
g_Game
.ConfigGetChildName(stepsCfgPath, i, stepName);
64
string
stepPath = stepsCfgPath + stepName +
" "
;
65
AnimStepEvent stepEvent =
new
AnimStepEvent(stepPath);
66
m_AnimStepEvents
.Set(stepEvent.m_iID, stepEvent);
67
}
68
}
69
70
void
LoadAnimDamageEvents
()
71
{
72
m_AnimDamageEvents
=
new
map<int, ref AnimDamageEvent>
();
73
74
string
damagesCfgPath =
m_AnimEventsCfgPath
+
"Damages "
;
75
int
damagesCount =
g_Game
.ConfigGetChildrenCount(damagesCfgPath);
76
77
for
(
int
i = 0; i < damagesCount; i++)
78
{
79
string
damageName;
80
g_Game
.ConfigGetChildName(damagesCfgPath, i, damageName);
81
string
damagePath = damagesCfgPath + damageName +
" "
;
82
AnimDamageEvent damageEvent =
new
AnimDamageEvent(damagePath);
83
m_AnimDamageEvents
.Set(damageEvent.m_iID, damageEvent);
84
}
85
}
86
87
private
void
LoadParams
()
88
{
89
LoadAnimSoundEvents
();
90
LoadAnimSoundVoiceEvents
();
91
LoadAnimStepEvents
();
92
LoadAnimDamageEvents
();
93
}
94
95
AnimStepEvent
GetStepEvent
(
int
event_id)
96
{
97
return
m_AnimStepEvents
.Get(event_id);
98
}
99
100
AnimSoundEvent
GetSoundEvent
(
int
event_id)
101
{
102
return
m_AnimSoundEvents
.Get(event_id);
103
}
104
105
AnimSoundVoiceEvent
GetSoundVoiceEvent
(
int
event_id)
106
{
107
return
m_AnimSoundVoiceEvents
.Get(event_id);
108
}
109
110
AnimDamageEvent
GetDamageEvent
(
int
event_id)
111
{
112
return
m_AnimDamageEvents
.Get(event_id);
113
}
114
116
ref
array<ref AnimSoundEvent>
m_animSoundEvents
;
117
ref
array<ref AnimStepEvent>
m_animStepEvents
;
118
ref
array<ref AnimSoundVoiceEvent>
m_animSoundVoiceEvents
;
119
ref
array<ref AnimDamageEvent>
m_animDamageEvents
;
120
}
DayZCreatureAIType
Definition
dayzanimaltype.c:2
DayZCreatureAIType::LoadParams
void LoadParams()
Definition
dayzcreatureaitype.c:87
DayZCreatureAIType::GetSoundEvent
AnimSoundEvent GetSoundEvent(int event_id)
Definition
dayzcreatureaitype.c:100
DayZCreatureAIType::m_AnimEventsCfgPath
string m_AnimEventsCfgPath
Definition
dayzcreatureaitype.c:4
DayZCreatureAIType::m_AnimSoundVoiceEvents
ref map< int, ref AnimSoundVoiceEvent > m_AnimSoundVoiceEvents
Definition
dayzcreatureaitype.c:8
DayZCreatureAIType::LoadAnimSoundVoiceEvents
void LoadAnimSoundVoiceEvents()
Definition
dayzcreatureaitype.c:36
DayZCreatureAIType::m_CfgPath
string m_CfgPath
Definition
dayzcreatureaitype.c:3
DayZCreatureAIType::m_animSoundEvents
ref array< ref AnimSoundEvent > m_animSoundEvents
DEPRECATED.
Definition
dayzcreatureaitype.c:116
DayZCreatureAIType::LoadAnimStepEvents
void LoadAnimStepEvents()
Definition
dayzcreatureaitype.c:54
DayZCreatureAIType::LoadAnimSoundEvents
void LoadAnimSoundEvents()
Definition
dayzcreatureaitype.c:18
DayZCreatureAIType::DayZCreatureAIType
void DayZCreatureAIType()
Definition
dayzcreatureaitype.c:11
DayZCreatureAIType::m_animSoundVoiceEvents
ref array< ref AnimSoundVoiceEvent > m_animSoundVoiceEvents
Definition
dayzcreatureaitype.c:118
DayZCreatureAIType::m_animDamageEvents
ref array< ref AnimDamageEvent > m_animDamageEvents
Definition
dayzcreatureaitype.c:119
DayZCreatureAIType::m_AnimSoundEvents
ref map< int, ref AnimSoundEvent > m_AnimSoundEvents
Definition
dayzcreatureaitype.c:6
DayZCreatureAIType::GetSoundVoiceEvent
AnimSoundVoiceEvent GetSoundVoiceEvent(int event_id)
Definition
dayzcreatureaitype.c:105
DayZCreatureAIType::GetStepEvent
AnimStepEvent GetStepEvent(int event_id)
Definition
dayzcreatureaitype.c:95
DayZCreatureAIType::m_AnimDamageEvents
ref map< int, ref AnimDamageEvent > m_AnimDamageEvents
Definition
dayzcreatureaitype.c:9
DayZCreatureAIType::LoadAnimDamageEvents
void LoadAnimDamageEvents()
Definition
dayzcreatureaitype.c:70
DayZCreatureAIType::GetDamageEvent
AnimDamageEvent GetDamageEvent(int event_id)
Definition
dayzcreatureaitype.c:110
DayZCreatureAIType::m_AnimStepEvents
ref map< int, ref AnimStepEvent > m_AnimStepEvents
Definition
dayzcreatureaitype.c:7
DayZCreatureAIType::m_animStepEvents
ref array< ref AnimStepEvent > m_animStepEvents
Definition
dayzcreatureaitype.c:117
DayZCreatureType
Definition
dayzcreaturetype.c:2
EntityType::GetName
proto native owned string GetName()
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
map
Definition
cachedequipmentstorage.c:4
map
map
Definition
controlsxboxnew.c:4
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
Games
Dayz
scripts
3_game
entities
dayzcreatureaitype.c
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