19 override void OnTreeCutDown(
EntityAI cutting_entity)
21 GetGame().RPCSingleParam(cutting_entity, PlantType.TREE_HARD,
null,
true);
24 override bool IsTree()
29 override bool CanBeAutoDeleted()
39 override void OnTreeCutDown(
EntityAI cutting_entity)
41 GetGame().RPCSingleParam(cutting_entity, PlantType.TREE_SOFT,
null,
true);
44 override bool IsTree()
49 override bool CanBeAutoDeleted()
60 override void OnTreeCutDown(
EntityAI cutting_entity)
63 GetGame().RPCSingleParam(cutting_entity, PlantType.BUSH_HARD,
null,
true);
66 override bool IsBush()
71 override bool CanBeAutoDeleted()
81 override void OnTreeCutDown(
EntityAI cutting_entity)
83 GetGame().RPCSingleParam(cutting_entity, PlantType.BUSH_SOFT,
null,
true);
86 override bool IsBush()
91 override bool CanBeAutoDeleted()