Dayz Build 1.29.163047, Scripts Rev. 123548
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contact.c
Go to the documentation of this file.
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vector Normal
Collision axis at the contact point.
Definition contact.c:27
vector VelocityBefore1
Velocity of Object1 before collision (world space).
Definition contact.c:39
vector RelativeVelocityAfter
Definition contact.c:36
SurfaceProperties Material2
Surface properties of Object2.
Definition contact.c:19
vector VelocityBefore2
Velocity of Object2 before collision (world space).
Definition contact.c:41
void ~Contact()
Definition contact.c:12
vector Position
Position of the contact point (world space).
Definition contact.c:29
vector RelativeVelocityBefore
Definition contact.c:35
float RelativeNormalVelocityAfter
Definition contact.c:34
int ShapeIndex1
Index of collider on Object1.
Definition contact.c:23
SurfaceProperties Material1
Surface properties of Object1.
Definition contact.c:17
float Impulse
Impulse applied to resolve the collision.
Definition contact.c:21
Physics Physics2
Definition contact.c:15
int ShapeIndex2
Index of collider on Object2.
Definition contact.c:25
float PenetrationDepth
Penetration depth on Object1.
Definition contact.c:31
vector VelocityAfter2
Velocity of Object2 after collision (world space).
Definition contact.c:45
Physics Physics1
Definition contact.c:14
proto native float GetRelativeVelocityAfter(vector vel)
vector VelocityAfter1
Velocity of Object1 after collision (world space).
Definition contact.c:43
float RelativeNormalVelocityBefore
Definition contact.c:33
proto native float GetRelativeVelocityBefore(vector vel)
void Contact()
Definition contact.c:11
proto native vector GetNormalImpulse()