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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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148 #ifdef PLATFORM_WINDOWS
149 const string AUTH_PREFIX =
"#STR_MP_STEAM_AUTH_FAILED\n";
152 const string AUTH_PREFIX =
"#STR_xbox_authentification_fail\n";
155 const string AUTH_PREFIX =
"#STR_ps4_authentification_fail\n";
166 const string VERIFY =
"\n"+
"#STR_VERIFY";
167 const string MODS =
"\n"+
"#STR_MODS0"+
"\n"+
"#STR_MODS1"+
"\n";
181 override void InitOptionalVariables()
183 super.InitOptionalVariables();
186 m_Prefix =
"#STR_MP_KICKED_CLIENT\n";
189 override void FillErrorDataMap()
191 super.FillErrorDataMap();
@ AUTH_LOGGED_IN_ELSEWHERE
@ AUTH_USER_NOT_CONNECTED
const string CLIENT_MUST_UPDATE
void InsertPrefixDialogueErrorProperties(int code, string message, string prefix, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with custom prefix.
void InsertErrorProperties(int code, string message="")
Insert an error with no handling.
ErrorCategory
ErrorCategory - To decide what ErrorHandlerModule needs to be called and easily identify where it cam...
void InsertDialogueErrorProperties(int code, string message, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling, using the Optional Variables.
void InsertExtendedPrefixSplitDialogueErrorProperties(int code, string message, string prefix, string serverMessage, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with extended prefix and separate server message.
@ AUTH_UNKNOWN_BIOS_ONVALIDATE
@ AUTH_INVALID_STEAM_ONVALIDATE
const string SERVER_MUST_UPDATE
void InsertSplitDialogueErrorProperties(int code, string message, string serverMessage, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with separate server message.
class ErrorHandlerModule m_Header
This is where to input logic and extend functionality of ErrorHandlerModule.
const string RESPAWN_PREFIX
@ AUTH_INVALID_BIOS_ONVALIDATE
protected string m_Prefix
Optional: Prefix (e.g. Fixed text at the start of the messages in the module)
void InsertExtendedPrefixDialogueErrorProperties(int code, string message, string prefix, int dialogButtonType=DBT_OK, int defaultButton=DBB_OK, int dialogMeaningType=DMT_EXCLAMATION, bool displayAdditionalInfo=true)
Insert an error with Dialogue as handling with extended prefix.
const string LOGIN_PREFIX
@ AUTH_BIOS_REQUEST_CREATE
@ AUTH_UNKNOWN_BIOS_VALIDATE
@ AUTH_BIOS_WRONG_RESPONSE
@ AUTH_INVALID_BIOS_VALIDATE
@ AUTH_INVALID_STEAM_VALIDATE
void ErrorHandlerModuleScript()
Constructor, by default calls the function that will fill the ErrorDataMap.