Dayz Build 1.29.163047, Scripts Rev. 123548
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SuppressorBase Class Reference

Private Member Functions

override bool CanPutAsAttachment (EntityAI parent)
override bool CanPutAsAttachment (EntityAI parent)
override bool CanPutAsAttachment (EntityAI parent)
override bool CanPutAsAttachment (EntityAI parent)
override bool CanPutAsAttachment (EntityAI parent)

Private Attributes

string slot_names [SLOTS_ARRAY] = { "weaponBayonetAK", "weaponBayonet", "weaponBayonetMosin", "weaponBayonetSKS", "weaponMuzzleMosin", "weaponMuzzleMP5" }
const int SLOTS_ARRAY = 9

Detailed Description

Definition at line 1 of file groza_barrel_grip.c.

Member Function Documentation

◆ CanPutAsAttachment() [1/5]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

Definition at line 3 of file groza_barrel_grip.c.

◆ CanPutAsAttachment() [2/5]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

Definition at line 3 of file groza_barrel_short.c.

◆ CanPutAsAttachment() [3/5]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

Definition at line 3 of file groza_barrel_suppressor.c.

◆ CanPutAsAttachment() [4/5]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

◆ CanPutAsAttachment() [5/5]

override bool CanPutAsAttachment ( EntityAI parent)
inlineprivate

Definition at line 3 of file m4_suppressor.c.

References InventorySlots::GetSlotIdFromString().

Field Documentation

◆ slot_names

string slot_names[SLOTS_ARRAY] = { "weaponBayonetAK", "weaponBayonet", "weaponBayonetMosin", "weaponBayonetSKS", "weaponMuzzleMosin", "weaponMuzzleMP5" }
private

Definition at line 6 of file improvisedsuppressor.c.

Referenced by CanPutAsAttachment().

◆ SLOTS_ARRAY

const int SLOTS_ARRAY = 9
private

Definition at line 4 of file improvisedsuppressor.c.

Referenced by CanPutAsAttachment().


The documentation for this class was generated from the following files: