Dayz Build 1.29.163047, Scripts Rev. 123548
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StaticObj_Roadblock_Wood_Small Class Reference
Inheritance diagram for StaticObj_Roadblock_Wood_Small:
House

Private Member Functions

override void EEDelete (EntityAI parent)
override void EEInit ()
Private Member Functions inherited from House
void ~Land_Buoy ()
override void DeferredInit ()

Private Attributes

PointLightBase m_BlinkingLight
Private Attributes inherited from House
BuoyLight m_Light

Detailed Description

Definition at line 1 of file staticobj_roadblock_wood_small.c.

Member Function Documentation

◆ EEDelete()

override void EEDelete ( EntityAI parent)
inlineprivate

Definition at line 15 of file staticobj_roadblock_wood_small.c.

References g_Game, and m_BlinkingLight.

◆ EEInit()

override void EEInit ( )
inlineprivate

Definition at line 5 of file staticobj_roadblock_wood_small.c.

References EntranceLight(), g_Game, and m_BlinkingLight.

Field Documentation

◆ m_BlinkingLight

PointLightBase m_BlinkingLight
private

Definition at line 3 of file staticobj_roadblock_wood_small.c.

Referenced by EEDelete(), and EEInit().


The documentation for this class was generated from the following file: