Dayz Build 1.29.163047, Scripts Rev. 123548
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SpookyEventWind Class Reference
Inheritance diagram for SpookyEventWind:
SpookyEventBase

Protected Member Functions

bool CanDo (PlayerBase player, TStringVectorMap surfaceTypes)
void Do (PlayerBase player)
void Init ()

Additional Inherited Members

Private Member Functions inherited from SpookyEventBase
void SpookyEventBase ()
bool CanDo (PlayerBase player, TStringVectorMap surfaceTypes)
bool CanPerform (PlayerBase player, float currentTime, TStringVectorMap surfaceTypes)
void Do (PlayerBase player)
vector GetMatchingSurfacePos (TStringArray surfaces, TStringVectorMap gatheredSurfaces)
vector GetSoundPos (PlayerBase player)
bool HasSurfaces ()
void Init ()
void Perform (PlayerBase player, float currentTime, TStringVectorMap gatheredSurfaces)
void SetCoolDown (float secs)
Private Attributes inherited from SpookyEventBase
int m_Cooldown
vector m_MatchingSurfacePos
float m_PerformedTimestamp
string m_SoundSet
ref TStringArray m_Surfaces

Detailed Description

Definition at line 2 of file spookyareamisc.c.

Member Function Documentation

◆ CanDo()

bool CanDo ( PlayerBase player,
TStringVectorMap surfaceTypes )
inlineprotected

Definition at line 10 of file spookyareamisc.c.

◆ Do()

void Do ( PlayerBase player)
inlineprotected

Definition at line 15 of file spookyareamisc.c.

◆ Init()

void Init ( )
inlineprotected

Definition at line 4 of file spookyareamisc.c.

References SpookyEventBase::m_SoundSet, and SpookyEventBase::SetCoolDown().


The documentation for this class was generated from the following file: