Dayz Build 1.29.163047, Scripts Rev. 123548
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RainProcurementComponentBarrel Class Reference
Inheritance diagram for RainProcurementComponentBarrel:
RainProcurementComponentBase

Additional Inherited Members

Private Member Functions inherited from RainProcurementComponentBase
void RainProcurementComponentBase (ItemBase procuringItem)
float GetBaseLiquidAmount ()
 override this to get different amount per ProcureLiquid cycle
bool IsActive ()
void OnUpdate (float deltaTime, float amount)
void ProcureLiquid (float amountBase, int liquidType=LIQUID_CLEANWATER)
void Reset ()
void SetActive (bool run)
void StartRainProcurement ()
 Called on server to queue rain procurement (on next cycle end).
void StopRainProcurement ()
 Called on server to queue rain procurement removal (on next cycle end).
void UpdateIsUnderRoof ()
Private Attributes inherited from RainProcurementComponentBase
RainProcurementHandler m_Handler
bool m_IsActive
bool m_IsUnderRoof
ItemBase m_ProcuringItem
int m_UpdateCounter
const int UPDATE_ROOFCHECK_COUNT = 3

Detailed Description

Definition at line 89 of file rainprocurementcomponent.c.


The documentation for this class was generated from the following file: