Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionLoadMultiBulletQuick Class Reference
Inheritance diagram for FirearmActionLoadMultiBulletQuick:
FirearmActionBase

Private Member Functions

void FirearmActionLoadMultiBulletQuick ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override GetInputType ()
override bool HasProgress ()
override bool HasTarget ()
override void OnEndInput (ActionData action_data)
override void Start (ActionData action_data)

Detailed Description

Definition at line 94 of file firearmactionloadmultibullet.c.

Constructor & Destructor Documentation

◆ FirearmActionLoadMultiBulletQuick()

void FirearmActionLoadMultiBulletQuick ( )
inlineprivate

Definition at line 99 of file firearmactionloadmultibullet.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 125 of file firearmactionloadmultibullet.c.

References ActionTarget.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 113 of file firearmactionloadmultibullet.c.

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 108 of file firearmactionloadmultibullet.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 103 of file firearmactionloadmultibullet.c.

◆ OnEndInput()

override void OnEndInput ( ActionData action_data)
inlineprivate

Definition at line 165 of file firearmactionloadmultibullet.c.

References ActionData.

◆ Start()

override void Start ( ActionData action_data)
inlineprivate

The documentation for this class was generated from the following file: