Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionLoadMultiBullet Class Reference
Inheritance diagram for FirearmActionLoadMultiBullet:
FirearmActionBase

Private Member Functions

void FirearmActionLoadMultiBullet ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool CanBePerformedFromInventory ()
override bool CanBePerformedFromQuickbar ()
override bool CanBeSetFromInventory ()
override int GetActionCategory ()
override GetInputType ()
override bool HasProgress ()
override void OnEndInput (ActionData action_data)
override void Start (ActionData action_data)

Detailed Description

Definition at line 1 of file firearmactionloadmultibullet.c.

Constructor & Destructor Documentation

◆ FirearmActionLoadMultiBullet()

void FirearmActionLoadMultiBullet ( )
inlineprivate

Definition at line 6 of file firearmactionloadmultibullet.c.

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 26 of file firearmactionloadmultibullet.c.

References ActionTarget.

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )
inlineprivate

Definition at line 45 of file firearmactionloadmultibullet.c.

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

Definition at line 60 of file firearmactionloadmultibullet.c.

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )
inlineprivate

Definition at line 50 of file firearmactionloadmultibullet.c.

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

Definition at line 11 of file firearmactionloadmultibullet.c.

References AC_CONTINUOUS.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 87 of file firearmactionloadmultibullet.c.

References ContinuousDefaultActionInput().

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 65 of file firearmactionloadmultibullet.c.

◆ OnEndInput()

override void OnEndInput ( ActionData action_data)
inlineprivate

Definition at line 55 of file firearmactionloadmultibullet.c.

References ActionData.

◆ Start()

override void Start ( ActionData action_data)
inlineprivate

Definition at line 36 of file firearmactionloadmultibullet.c.

References ActionData.


The documentation for this class was generated from the following file: