Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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ExplosiveLight Class Reference
Inheritance diagram for ExplosiveLight:
PointLightBase

Protected Member Functions

void ExplosiveLight ()

Static Protected Attributes

static float m_DefaultBrightness = 10
static float m_DefaultRadius = 30

Additional Inherited Members

Private Member Functions inherited from PointLightBase
void BuoyLight ()
void EntranceLight ()
override void EOnFrame (IEntity other, float timeSlice)
void Roadblock_Light ()
Private Attributes inherited from PointLightBase
const int BASE_BRIGTHNESS = 5
const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass.rvmat"
float m_DefaultBrightness = 5.5
float m_DefaultRadius = 20
bool m_IsOn

Detailed Description

Definition at line 1 of file explosivesbase.c.

Constructor & Destructor Documentation

◆ ExplosiveLight()

void ExplosiveLight ( )
inlineprotected

Definition at line 6 of file explosivesbase.c.

References m_DefaultBrightness, and m_DefaultRadius.

Field Documentation

◆ m_DefaultBrightness

float m_DefaultBrightness = 10
staticprotected

Definition at line 3 of file explosivesbase.c.

Referenced by ExplosiveLight().

◆ m_DefaultRadius

float m_DefaultRadius = 30
staticprotected

Definition at line 4 of file explosivesbase.c.

Referenced by ExplosiveLight().


The documentation for this class was generated from the following file: