Dayz Build 1.29.163047, Scripts Rev. 123548
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DefaultRecoil Class Reference
Inheritance diagram for DefaultRecoil:
RecoilBase

Private Member Functions

override void Init ()
Private Member Functions inherited from RecoilBase
void RecoilBase (Weapon_Base weapon)
void ApplyCamOffset (SDayZPlayerAimingModel pModel)
void ApplyHandsOffset (float pDt, out float pRecResultX, out float pRecResultY)
void ApplyMouseOffset (float pDt, out float pRecResultX, out float pRecResultY)
void Destroy ()
 Destroys this object next update tick.
vector GetPositionOnCurve (array< vector > points, float time)
vector GetRecoilModifier (Weapon_Base weapon)
Weapon_Base GetWeapon ()
void Init ()
void PostInit (Weapon_Base weapon)
void Update (SDayZPlayerAimingModel pModel, out float axis_mouse_x, out float axis_mouse_y, out float axis_hands_x, out float axis_hands_y, float pDt)

Additional Inherited Members

Private Attributes inherited from RecoilBase
float m_Angle
float m_CamOffsetDistance = 0.05
float m_CamOffsetRelativeTime = 1
bool m_DeleteRequested
ref array< vectorm_HandsCurvePoints
float m_HandsOffsetRelativeTime = 1
bool m_IsClient
float m_MouseOffsetDistance
float m_MouseOffsetRangeMax
float m_MouseOffsetRangeMin
float m_MouseOffsetRelativeTime = 1
vector m_MouseOffsetTarget
vector m_MouseOffsetTargetAccum
vector m_RecoilModifier
float m_ReloadTime
float m_Time
float m_TimeNormalized

Detailed Description

Definition at line 1 of file defaultrecoil.c.

Member Function Documentation

◆ Init()


The documentation for this class was generated from the following file: