![]() |
Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
|
at which point does the stabilization start to get affected More...
Static Protected Attributes | |
| static float | m_AimXClampRanges [] = { -180, -20, 90, 0, -50, 90, 180, -20, 90 } |
at which point does the stabilization start to get affected
Definition at line 32 of file dayzplayerimplementaiming.c.
|
inlineprotected |
Definition at line 75 of file dayzplayerimplementaiming.c.
References Class::CastTo(), m_PlayerDpi, m_PlayerPb, and UpdateSwayState().
|
inlineprotected |
Definition at line 373 of file dayzplayerimplementaiming.c.
References DbgPrintAimingImplement(), Math::Lerp(), m_BreathingXAxisOffset, m_BreathingYAxisOffset, m_LastSwayMultiplier, and Math::Sin().
Referenced by ProcessAimFilters().
|
inlineprotected |
Definition at line 394 of file dayzplayerimplementaiming.c.
References Math::AbsFloat(), Math::Lerp(), m_HorizontalNoise, m_HorizontalNoiseVelocity, m_HorizontalNoiseXAxisOffset, m_HorizontalTargetValue, m_LastSwayMultiplier, m_MaxVelocity, m_PlayerPb, and Math::SmoothCD().
Referenced by ProcessAimFilters().
Definition at line 412 of file dayzplayerimplementaiming.c.
References m_PlayerPb, m_ShakeCount, and Math::Round().
Referenced by ProcessAimFilters().
Definition at line 349 of file dayzplayerimplementaiming.c.
References m_SwayModifier.
Referenced by ProcessAimFilters().
|
inlineprotected |
Definition at line 308 of file dayzplayerimplementaiming.c.
References Math::Clamp(), Math::Lerp(), m_HoldBreathSwayCoef, m_LastSwayMultiplier, m_PlayerPb, m_ReferenceTime, m_SwayStateStartTime, m_TotalTime, and UpdateSwayState().
Referenced by ProcessAimFilters().
|
inlineprotected |
Definition at line 427 of file dayzplayerimplementaiming.c.
References DbgPrintAimingImplement(), m_AimNoiseAllowed, m_PlayerDpi, and SWAY_WEIGHT_SCALER.
Referenced by ProcessAimFilters().
|
inlineprotected |
Definition at line 460 of file dayzplayerimplementaiming.c.
References GetDayZGame(), and Print().
Referenced by ApplyBreathingPattern(), CalculateWeight(), and ProcessAimFilters().
|
inlineprotected |
Definition at line 368 of file dayzplayerimplementaiming.c.
References m_SwayState.
|
inlineprotected |
Definition at line 124 of file dayzplayerimplementaiming.c.
References m_SwayWeight.
|
inlineprotected |
Definition at line 134 of file dayzplayerimplementaiming.c.
References m_AimNoiseAllowed.
|
inlineprotected |
Definition at line 144 of file dayzplayerimplementaiming.c.
References m_ProceduralRecoilEnabled.
|
inlineprotected |
Definition at line 105 of file dayzplayerimplementaiming.c.
References m_FilterVelocityStealthAimY, and m_StealthAimY_Last.
|
inlineprotected |
Definition at line 96 of file dayzplayerimplementaiming.c.
References m_SwayModifier.
|
inlineprotected |
Definition at line 111 of file dayzplayerimplementaiming.c.
References m_PlayerPb.
Referenced by UpdateSwayState().
|
inlineprotected |
get sway
get recoil
hands offset
cam offset
clamp aim ranges
mouse offset
Definition at line 162 of file dayzplayerimplementaiming.c.
References Math::AbsFloat(), ApplyBreathingPattern(), ApplyHorizontalNoise(), ApplyShakes(), CalculateSpeedMultiplier(), CalculateSwayMultiplier(), CalculateWeight(), Math::Clamp(), DayZPlayerUtils(), DbgPrintAimingImplement(), Math::InverseLerp(), Math::Lerp(), m_AimXClampRanges, m_BreathingXAxisOffset, m_BreathingYAxisOffset, m_CamShakeX, m_CamShakeY, m_CurrentRecoil, SDayZPlayerAimingModel::m_fAimXCamOffset, SDayZPlayerAimingModel::m_fAimXHandsOffset, SDayZPlayerAimingModel::m_fAimXMouseShift, SDayZPlayerAimingModel::m_fAimYCamOffset, SDayZPlayerAimingModel::m_fAimYHandsOffset, SDayZPlayerAimingModel::m_fAimYMouseShift, SDayZPlayerAimingModel::m_fCurrentAimX, SDayZPlayerAimingModel::m_fCurrentAimY, m_HoldBreathSwayCoef, m_HoldingBreathSet, m_HorizontalNoiseXAxisOffset, m_KuruShake, m_LastSwayMultiplier, m_PlayerDpi, m_PlayerPb, m_ReferenceTime, m_StaminaPercentage, m_SwayModifier, m_SwayWeight, and m_TotalTime.
|
inlineprotected |
Definition at line 155 of file dayzplayerimplementaiming.c.
References SDayZPlayerAimingModel::m_fAimYMouseShift, SDayZPlayerAimingModel::m_fCurrentAimY, m_FilterVelocityStealthAimY, m_StealthAimY_Last, and Math::SmoothCD().
|
inlineprotected |
Definition at line 90 of file dayzplayerimplementaiming.c.
References m_KuruShake, and m_PlayerPb.
|
inlineprotected |
Definition at line 129 of file dayzplayerimplementaiming.c.
References m_AimNoiseAllowed.
Definition at line 149 of file dayzplayerimplementaiming.c.
References m_CamShakeX, and m_CamShakeY.
|
inlineprotected |
Definition at line 139 of file dayzplayerimplementaiming.c.
References m_ProceduralRecoilEnabled.
|
inlineprotected |
Definition at line 82 of file dayzplayerimplementaiming.c.
References m_CurrentRecoil, m_ProceduralRecoilEnabled, and Weapon_Base::SpawnRecoilObject().
Definition at line 354 of file dayzplayerimplementaiming.c.
References m_LastSwayMultiplier, m_StateStartSwayMultiplier, m_SwayState, m_SwayStateStartTime, m_TotalTime, and OnSwayStateChange().
Referenced by DayZPlayerImplementAiming(), and CalculateSwayMultiplier().
|
protected |
Definition at line 58 of file dayzplayerimplementaiming.c.
Referenced by CalculateWeight(), IsAimNoiseAllowed(), and SetAimNoiseAllowed().
|
staticprotected |
Definition at line 73 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters().
|
protected |
Definition at line 55 of file dayzplayerimplementaiming.c.
Referenced by ApplyBreathingPattern(), and ProcessAimFilters().
|
protected |
Definition at line 56 of file dayzplayerimplementaiming.c.
Referenced by ApplyBreathingPattern(), and ProcessAimFilters().
|
protected |
Definition at line 65 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters(), and SetCamShakeValues().
|
protected |
Definition at line 66 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters(), and SetCamShakeValues().
|
protected |
Definition at line 60 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters(), and SetRecoil().
|
protected |
Definition at line 71 of file dayzplayerimplementaiming.c.
Referenced by OnFinisherBegin(), and ProcessStealthFilters().
|
protected |
stamina percentage at hold breath start
Definition at line 49 of file dayzplayerimplementaiming.c.
Referenced by CalculateSwayMultiplier(), and ProcessAimFilters().
|
protected |
Definition at line 57 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters().
|
protected |
Definition at line 41 of file dayzplayerimplementaiming.c.
Referenced by ApplyHorizontalNoise().
|
protected |
Definition at line 43 of file dayzplayerimplementaiming.c.
Referenced by ApplyHorizontalNoise().
|
protected |
Definition at line 54 of file dayzplayerimplementaiming.c.
Referenced by ApplyHorizontalNoise(), and ProcessAimFilters().
|
protected |
Definition at line 42 of file dayzplayerimplementaiming.c.
Referenced by ApplyHorizontalNoise().
|
protected |
Definition at line 64 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters(), and RequestKuruShake().
|
protected |
Definition at line 52 of file dayzplayerimplementaiming.c.
Referenced by ApplyBreathingPattern(), ApplyHorizontalNoise(), CalculateSwayMultiplier(), ProcessAimFilters(), and UpdateSwayState().
|
protected |
Definition at line 63 of file dayzplayerimplementaiming.c.
Referenced by ApplyHorizontalNoise().
|
protected |
Definition at line 44 of file dayzplayerimplementaiming.c.
Referenced by DayZPlayerImplementAiming(), CalculateWeight(), and ProcessAimFilters().
|
protected |
Definition at line 45 of file dayzplayerimplementaiming.c.
Referenced by DayZPlayerImplementAiming(), ApplyHorizontalNoise(), ApplyShakes(), CalculateSwayMultiplier(), OnSwayStateChange(), ProcessAimFilters(), and RequestKuruShake().
|
protected |
Definition at line 59 of file dayzplayerimplementaiming.c.
Referenced by IsProceduralRecoilEnabled(), SetProceduralRecoilEnabled(), and SetRecoil().
|
protected |
Definition at line 47 of file dayzplayerimplementaiming.c.
Referenced by CalculateSwayMultiplier(), and ProcessAimFilters().
|
protected |
Definition at line 61 of file dayzplayerimplementaiming.c.
Referenced by ApplyShakes().
|
protected |
Definition at line 48 of file dayzplayerimplementaiming.c.
Referenced by ProcessAimFilters().
|
protected |
Definition at line 53 of file dayzplayerimplementaiming.c.
Referenced by UpdateSwayState().
|
protected |
Definition at line 70 of file dayzplayerimplementaiming.c.
Referenced by OnFinisherBegin(), and ProcessStealthFilters().
|
protected |
Definition at line 67 of file dayzplayerimplementaiming.c.
Referenced by CalculateSpeedMultiplier(), OnRaiseBegin(), and ProcessAimFilters().
|
protected |
Definition at line 68 of file dayzplayerimplementaiming.c.
Referenced by GetCurrentSwayState(), and UpdateSwayState().
|
protected |
proportionally shortens de/stabilization process and duration. Also affects stamina consumption (temporary!)
Definition at line 50 of file dayzplayerimplementaiming.c.
Referenced by CalculateSwayMultiplier(), and UpdateSwayState().
|
protected |
Definition at line 62 of file dayzplayerimplementaiming.c.
Referenced by GetSwayWeight(), and ProcessAimFilters().
|
protected |
Definition at line 46 of file dayzplayerimplementaiming.c.
Referenced by CalculateSwayMultiplier(), ProcessAimFilters(), and UpdateSwayState().
|
protected |
This HeadingModel - Clamps heading.
Definition at line 40 of file dayzplayerimplementaiming.c.
Referenced by CalculateWeight().