Dayz Build 1.29.163047, Scripts Rev. 123548
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DayZCreatureAnimScriptDebug Class Reference

Private Member Functions

proto native void ActivateCommand (int index, int userInt, float userFloat)
proto native int GetCommandCount ()
proto native int GetCommandID (int index)
proto native owned string GetCommandName (int index)
proto native bool GetVariableBool (int index)
proto native int GetVariableCount ()
proto native float GetVariableFloat (int index)
proto native int GetVariableInt (int index)
proto native owned string GetVariableName (int index)
proto native int GetVariableType (int index)
void OnAnimationEvent (string evType, int userInt, string userString)
void OnAnimationEventsStart ()
void OnAnimationPrediction (string predName)
void OnAnimationTag (string tagName)
proto native void SetCreature (DayZCreature creature)
proto native bool SetVariableBool (int index, bool value)
proto native float SetVariableFloat (int index, float value)
proto native int SetVariableInt (int index, int value)

Private Attributes

ref array< ref DayZCreatureAnimScriptDebugAnimEventDatam_AnimEvents = new array<ref DayZCreatureAnimScriptDebugAnimEventData>
ref array< ref DayZCreatureAnimScriptDebugAnimPredictionDatam_AnimPredictions = new array<ref DayZCreatureAnimScriptDebugAnimPredictionData>
ref array< ref DayZCreatureAnimScriptDebugAnimTagDatam_AnimTags = new array<ref DayZCreatureAnimScriptDebugAnimTagData>
ref array< stringm_EventsFilter = new array<string>
const int m_iMaxAnimEventsCount = 50

Detailed Description

Definition at line 5 of file plugindayzcreatureaidebug.c.

Member Function Documentation

◆ ActivateCommand()

proto native void ActivateCommand ( int index,
int userInt,
float userFloat )
private

◆ GetCommandCount()

proto native int GetCommandCount ( )
private

◆ GetCommandID()

proto native int GetCommandID ( int index)
private

◆ GetCommandName()

proto native owned string GetCommandName ( int index)
private

◆ GetVariableBool()

proto native bool GetVariableBool ( int index)
private

◆ GetVariableCount()

proto native int GetVariableCount ( )
private

◆ GetVariableFloat()

proto native float GetVariableFloat ( int index)
private

◆ GetVariableInt()

proto native int GetVariableInt ( int index)
private

◆ GetVariableName()

proto native owned string GetVariableName ( int index)
private

◆ GetVariableType()

proto native int GetVariableType ( int index)
private

◆ OnAnimationEvent()

void OnAnimationEvent ( string evType,
int userInt,
string userString )
inlineprivate

◆ OnAnimationEventsStart()

void OnAnimationEventsStart ( )
inlineprivate

Definition at line 33 of file plugindayzcreatureaidebug.c.

References m_AnimPredictions, and m_AnimTags.

◆ OnAnimationPrediction()

void OnAnimationPrediction ( string predName)
inlineprivate

Definition at line 54 of file plugindayzcreatureaidebug.c.

References m_AnimPredictions.

◆ OnAnimationTag()

void OnAnimationTag ( string tagName)
inlineprivate

Definition at line 59 of file plugindayzcreatureaidebug.c.

References m_AnimTags.

◆ SetCreature()

proto native void SetCreature ( DayZCreature creature)
private

◆ SetVariableBool()

proto native bool SetVariableBool ( int index,
bool value )
private

◆ SetVariableFloat()

proto native float SetVariableFloat ( int index,
float value )
private

◆ SetVariableInt()

proto native int SetVariableInt ( int index,
int value )
private

Field Documentation

◆ m_AnimEvents

Definition at line 29 of file plugindayzcreatureaidebug.c.

Referenced by OnAnimationEvent().

◆ m_AnimPredictions

◆ m_AnimTags

◆ m_EventsFilter

ref array<string> m_EventsFilter = new array<string>
private

Definition at line 27 of file plugindayzcreatureaidebug.c.

Referenced by OnAnimationEvent().

◆ m_iMaxAnimEventsCount

const int m_iMaxAnimEventsCount = 50
private

Definition at line 26 of file plugindayzcreatureaidebug.c.

Referenced by OnAnimationEvent().


The documentation for this class was generated from the following file: