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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Protected Attributes | |
| ref map< string, ref map< string, int > > | m_TypeToSurfaceParticleIDMap |
Private Member Functions | |
| void | AmmoTypesAPI () |
| void | ~AmmoTypesAPI () |
Static Private Member Functions | |
| static void | AddExplosionParticleEffect (string ammoName, string surfaceName, int particleID) |
| static void | Cleanup () |
| static proto bool | Exists (string ammoType) |
| Check if ammoType exists (registered in cfgAmmoTypes). | |
| static proto bool | GetAmmoType (string magazineType, out string ammoType) |
| Get the default ammoType of a magazine. | |
| static int | GetExplosionParticleID (string ammoName, string surfaceName) |
| static void | Init () |
| static bool | MagazineTypeToAmmoType (string magazineType, out string ammoType) |
| Helper method. | |
Definition at line 1 of file ammotypes.c.
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inlineprivate |
Definition at line 5 of file ammotypes.c.
Referenced by MagazineTypeToAmmoType().
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inlineprivate |
Definition at line 6 of file ammotypes.c.
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inlinestaticprivate |
Definition at line 45 of file ammotypes.c.
References m_TypeToSurfaceParticleIDMap.
Referenced by Init().
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inlinestaticprivate |
Definition at line 74 of file ammotypes.c.
References m_TypeToSurfaceParticleIDMap.
Referenced by MissionBaseWorld::~MissionBase().
Check if ammoType exists (registered in cfgAmmoTypes).
Get the default ammoType of a magazine.
Definition at line 57 of file ammotypes.c.
References m_TypeToSurfaceParticleIDMap.
Referenced by CGame::ExplosionEffects().
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inlinestaticprivate |
Definition at line 33 of file ammotypes.c.
References AddExplosionParticleEffect(), ParticleList::EXPLOSION_GRENADE_ICE, ParticleList::EXPLOSION_GRENADE_SNOW, ParticleList::EXPLOSION_LANDMINE, and m_TypeToSurfaceParticleIDMap.
Referenced by MissionBaseWorld::MissionBase().
Helper method.
Definition at line 14 of file ammotypes.c.
References AmmoTypesAPI(), and ErrorEx.
Referenced by Weapon::FillChamber(), Weapon::FillInnerMagazine(), and Weapon::FillSpecificChamber().
Definition at line 3 of file ammotypes.c.
Referenced by AddExplosionParticleEffect(), Cleanup(), GetExplosionParticleID(), and Init().