Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionUngagSelf Class Reference
Inheritance diagram for ActionUngagSelf:
ActionContinuousBase

Private Member Functions

void ActionUngagSelf ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override bool HasTarget ()
bool IsWearingGag (PlayerBase player)
override void OnFinishProgressServer (ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 1 of file actionungagself.c.

Constructor & Destructor Documentation

◆ ActionUngagSelf()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 22 of file actionungagself.c.

References ActionTarget, and IsWearingGag().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

Definition at line 11 of file actionungagself.c.

References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 17 of file actionungagself.c.

◆ IsWearingGag()

bool IsWearingGag ( PlayerBase player)
inlineprivate

Definition at line 42 of file actionungagself.c.

References Class::CastTo().

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 30 of file actionungagself.c.

References ActionData, and Class::CastTo().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/actionungagself.c