Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionUnfoldEntity Class Reference
Inheritance diagram for ActionUnfoldEntity:
ActionSingleUseBase ActionUnfoldBandana

Private Member Functions

void ActionUnfoldEntity ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override void CreateConditionComponents ()
override bool HasTarget ()
override void OnExecuteClient (ActionData action_data)
override void OnExecuteServer (ActionData action_data)

Detailed Description

Definition at line 2 of file actionunfoldentity.c.

Constructor & Destructor Documentation

◆ ActionUnfoldEntity()

void ActionUnfoldEntity ( )
inlineprivate

Definition at line 4 of file actionunfoldentity.c.

References AnimatedActionBase::m_CommandUID.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 17 of file actionunfoldentity.c.

References ActionTarget.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 24 of file actionunfoldentity.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 15 of file actionunfoldentity.c.

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData action_data)
inlineprivate

Definition at line 26 of file actionunfoldentity.c.

References ActionData, and ActionBase::ClearInventoryReservationEx().

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate

The documentation for this class was generated from the following file: