Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionTurnOnWhileInHands Class Reference
Inheritance diagram for ActionTurnOnWhileInHands:
ActionSingleUseBase ActionTurnOnChemlight ActionTurnOnHeatpack

Private Member Functions

void ActionTurnOnWhileInHands ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override bool HasProneException ()
override bool HasTarget ()
override void OnExecuteServer (ActionData action_data)
override void OnStartClient (ActionData action_data)
override void OnStartServer (ActionData action_data)

Detailed Description

Definition at line 1 of file actionturnonwhileinhands.c.

Constructor & Destructor Documentation

◆ ActionTurnOnWhileInHands()

void ActionTurnOnWhileInHands ( )
inlineprivate

Definition at line 3 of file actionturnonwhileinhands.c.

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

Definition at line 19 of file actionturnonwhileinhands.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 14 of file actionturnonwhileinhands.c.

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate

Definition at line 55 of file actionturnonwhileinhands.c.

References ActionData.

◆ OnStartClient()

override void OnStartClient ( ActionData action_data)
inlineprivate

Definition at line 66 of file actionturnonwhileinhands.c.

References ActionData, and Roadflare::SetModelState().

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 75 of file actionturnonwhileinhands.c.

References ActionData, and Roadflare::SetModelState().


The documentation for this class was generated from the following file: