Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionTuneFrequencyOnGround Class Reference
Inheritance diagram for ActionTuneFrequencyOnGround:
ActionInteractBase

Private Member Functions

void ActionTuneFrequencyOnGround ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override GetInputType ()
override bool HasProgress ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer (ActionData action_data)

Private Attributes

string m_RadioFreq

Detailed Description

Definition at line 1 of file actiontunefrequencyonground.c.

Constructor & Destructor Documentation

◆ ActionTuneFrequencyOnGround()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 30 of file actiontunefrequencyonground.c.

References ActionTarget.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 20 of file actiontunefrequencyonground.c.

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 25 of file actiontunefrequencyonground.c.

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 13 of file actiontunefrequencyonground.c.

References ActionTarget, and ActionBase::m_Text.

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate

Field Documentation

◆ m_RadioFreq

string m_RadioFreq
private

Definition at line 3 of file actiontunefrequencyonground.c.

Referenced by ActionTuneFrequencyOnGround().


The documentation for this class was generated from the following file: