Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionRepackTent Class Reference

DEPRECATED. More...

Inheritance diagram for ActionRepackTent:
ActionContinuousBase

Private Member Functions

void ActionRepackTent ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override void CreateConditionComponents ()
override string GetAdminLogMessage (ActionData action_data)
override bool HasAlternativeInterrupt ()
override bool HasProgress ()
override bool HasTarget ()
override void OnEndAnimationLoop (ActionData action_data)
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartAnimationLoopClient (ActionData action_data)
override void OnStartAnimationLoopServer (ActionData action_data)
override void OnStartServer (ActionData action_data)
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
void SetupAnimation (ItemBase item)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Private Attributes

bool m_IsFinished
EntityAI m_RepackedEntity

Detailed Description

DEPRECATED.

Definition at line 43 of file actionrepacktent.c.

Constructor & Destructor Documentation

◆ ActionRepackTent()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 84 of file actionrepacktent.c.

References ActionTarget.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 74 of file actionrepacktent.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetAdminLogMessage()

override string GetAdminLogMessage ( ActionData action_data)
inlineprivate

Definition at line 208 of file actionrepacktent.c.

References ActionData.

◆ HasAlternativeInterrupt()

override bool HasAlternativeInterrupt ( )
inlineprivate

Definition at line 79 of file actionrepacktent.c.

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 69 of file actionrepacktent.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 64 of file actionrepacktent.c.

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData action_data)
inlineprivate

Definition at line 199 of file actionrepacktent.c.

References ActionData, and g_Game.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprivate

Definition at line 120 of file actionrepacktent.c.

References ActionData, g_Game, and m_IsFinished.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 112 of file actionrepacktent.c.

References ActionData, g_Game, and m_IsFinished.

◆ OnStartAnimationLoopClient()

override void OnStartAnimationLoopClient ( ActionData action_data)
inlineprivate

Definition at line 177 of file actionrepacktent.c.

References ActionData, and ActionRepackTentCB::DropDuringRepacking().

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData action_data)
inlineprivate

Definition at line 183 of file actionrepacktent.c.

References ActionData, ActionRepackTentCB::DropDuringRepacking(), and g_Game.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 104 of file actionrepacktent.c.

References ActionData, m_IsFinished, and m_RepackedEntity.

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )
inlineprivate

Definition at line 93 of file actionrepacktent.c.

References ActionData, ActionTarget, and SetupAnimation().

◆ SetupAnimation()

void SetupAnimation ( ItemBase item)
inlineprivate

Definition at line 157 of file actionrepacktent.c.

References AnimatedActionBase::m_CommandUID, and Print().

Referenced by SetupAction().

Field Documentation

◆ m_IsFinished

bool m_IsFinished
private

Definition at line 46 of file actionrepacktent.c.

Referenced by OnEndServer(), OnFinishProgressServer(), and OnStartServer().

◆ m_RepackedEntity

EntityAI m_RepackedEntity
private

Definition at line 45 of file actionrepacktent.c.

Referenced by OnStartServer().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/interact/actionrepacktent.c