Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionHandsPartSwitch Class Reference

DEPRECATED. More...

Inheritance diagram for ActionHandsPartSwitch:
ActionSingleUseBase

Private Member Functions

void ActionHandsPartSwitch ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override GetInputType ()
override bool IsInstant ()
override void OnStartClient (ActionData action_data)
override void OnStartServer (ActionData action_data)
override bool RemoveForceTargetAfterUse ()
void SetNextIndex (ActionData action_data)
override bool UseAcknowledgment ()

Detailed Description

DEPRECATED.

Definition at line 2 of file actionhandspartswitch.c.

Constructor & Destructor Documentation

◆ ActionHandsPartSwitch()

void ActionHandsPartSwitch ( )
inlineprivate

Definition at line 4 of file actionhandspartswitch.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 35 of file actionhandspartswitch.c.

References ActionTarget.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 20 of file actionhandspartswitch.c.

◆ IsInstant()

override bool IsInstant ( )
inlineprivate

Definition at line 15 of file actionhandspartswitch.c.

◆ OnStartClient()

override void OnStartClient ( ActionData action_data)
inlineprivate

Definition at line 41 of file actionhandspartswitch.c.

References ActionData, and SetNextIndex().

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 48 of file actionhandspartswitch.c.

References ActionData, g_Game, and SetNextIndex().

◆ RemoveForceTargetAfterUse()

override bool RemoveForceTargetAfterUse ( )
inlineprivate

Definition at line 25 of file actionhandspartswitch.c.

◆ SetNextIndex()

void SetNextIndex ( ActionData action_data)
inlineprivate

Definition at line 56 of file actionhandspartswitch.c.

References ActionData, and ConstructionActionData::SetNextIndex().

Referenced by OnStartClient(), and OnStartServer().

◆ UseAcknowledgment()

override bool UseAcknowledgment ( )
inlineprivate

Definition at line 30 of file actionhandspartswitch.c.


The documentation for this class was generated from the following file: