Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionCraftBoltsFeather Class Reference
Inheritance diagram for ActionCraftBoltsFeather:
ActionContinuousBase

Protected Member Functions

void ActionCraftBoltsFeather ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
bool IsFeatherType (string itemInHandsType)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartServer (ActionData action_data)

Protected Attributes

bool m_IsFeatherInHands
Ammunition_Base m_ResultEntity

Additional Inherited Members

Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 11 of file actioncraftboltsfeather.c.

Constructor & Destructor Documentation

◆ ActionCraftBoltsFeather()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected

Definition at line 39 of file actioncraftboltsfeather.c.

References ActionTarget, and IsFeatherType().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprotected

◆ IsFeatherType()

bool IsFeatherType ( string itemInHandsType)
inlineprotected

Definition at line 34 of file actioncraftboltsfeather.c.

Referenced by ActionCondition(), and OnStartServer().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprotected

Definition at line 63 of file actioncraftboltsfeather.c.

References ActionData, m_IsFeatherInHands, and m_ResultEntity.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprotected

Field Documentation

◆ m_IsFeatherInHands

bool m_IsFeatherInHands
protected

Definition at line 13 of file actioncraftboltsfeather.c.

Referenced by OnFinishProgressServer(), and OnStartServer().

◆ m_ResultEntity

Ammunition_Base m_ResultEntity
protected

Definition at line 14 of file actioncraftboltsfeather.c.

Referenced by OnFinishProgressServer(), and OnStartServer().


The documentation for this class was generated from the following file: