3 override void CalcAndSetQuantity(
ActionData action_data )
9 m_SpentUnits.param1 = m_SpentQuantity;
10 SetACData(m_SpentUnits);
13 action_data.m_MainItem.AddQuantity( -m_SpentQuantity,
false,
false );
19 bloodtarget = action_data.m_Player;
22 if(
BloodTypes.MatchBloodCompatibility(action_data_b.m_ItemBloodType, bloodtarget.GetStatBloodType().Get()) )
24 bloodtarget.AddHealth(
"",
"Blood", m_SpentQuantity);