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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Data Structures | |
| class | Backlit |
| Backlit effect class. More... | |
| const int EUABACKLIT_FADEOUT_SLOW = 4 |
Definition at line 30 of file backlit.c.
Referenced by Backlit::KeybindingShow().
| const int EUABACKLIT_NONE = 0 |
Input backlit type.
Definition at line 26 of file backlit.c.
Referenced by Backlit::RefreshVehicleLayout().
| const int EUABACKLIT_ON = 1 |
Definition at line 27 of file backlit.c.
Referenced by Backlit::LoadingAnim(), Backlit::RefreshVehicleLayout(), Backlit::UpdatePlayer(), Backlit::VisualiseBlood(), and Backlit::VisualiseHealth().
| const int EUABLAYER_ALL = 0 |
Input layer type.
Definition at line 12 of file backlit.c.
Referenced by Backlit::KeybindingClear(), Backlit::MainMenu_OnHide(), Backlit::MainMenu_OnShow(), Backlit::OnEnterCar(), Backlit::OnLeaveCar(), and Backlit::UpdatePlayer().
| const int EUABLAYER_CAR = 4 |
Definition at line 16 of file backlit.c.
Referenced by Backlit::RefreshVehicleLayout().
| const int EUABLAYER_CUSTOM = 7 |
Definition at line 19 of file backlit.c.
Referenced by Backlit::UpdatePlayer().
| const int EUABLAYER_HINTKEY = 1 |
Definition at line 13 of file backlit.c.
Referenced by Backlit::HintClear(), and Backlit::HintShow().
| const int EUABLAYER_HUMAN = 5 |
Definition at line 17 of file backlit.c.
Referenced by Backlit::VisualiseBlood(), and Backlit::VisualiseHealth().
| const int EUABLAYER_LOADING = 8 |
Definition at line 20 of file backlit.c.
Referenced by Backlit::LoadingAnim().
| const int EUABLAYER_VISKEY = 2 |
Definition at line 14 of file backlit.c.
Referenced by Backlit::KeybindingShow().