Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
b95.c
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1
class
B95_base
:
DoubleBarrel_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
B95Recoil
(
this
);
6
}
7
8
9
//Debug menu Spawn Ground Special
10
override
void
OnDebugSpawn()
11
{
12
super.OnDebugSpawn();
13
GameInventory
inventory = GetInventory();
14
15
inventory.CreateInInventory(
"HuntingOptic"
);
16
17
18
EntityAI
entity;
19
if
(
Class
.CastTo(entity,
this
) )
20
{
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entity.SpawnEntityOnGroundPos(
"Ammo_308Win"
, entity.GetPosition());
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}
23
}
24
25
};
26
class
B95
:
B95_base
{};
27
class
SawedoffB95
extends
B95_base
{};
B95Recoil
Definition:
b95recoil.c:1
B95_base
Definition:
b95.c:1
RecoilBase
Definition:
recoilbase.c:1
B95
Definition:
b95.c:26
Class
Super root of all classes in Enforce script.
Definition:
enscript.c:10
EntityAI
Definition:
building.c:5
DoubleBarrel_Base
Definition:
doublebarrel_base.c:119
GameInventory
script counterpart to engine's class Inventory
Definition:
inventory.c:78
DAYZ
scripts_v1.24.157551
scripts
world
entities
firearms
rifle
b95.c
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