Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
animcommand.c
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1 class AnimCommandBase
3 {
4  // These would be private if not for the scripted commands
5  // As other commands lifetime are handled internally
6  protected void AnimCommandBase() {}
7  protected void ~AnimCommandBase() {}
8 
10  proto native IEntity GetEntity();
11 
13  void OnActivate() {}
14 
16  void OnDeactivate() {}
17 
20  void PreAnimUpdate(float pDt) {}
21 
24  void PrePhysUpdate(float pDt) {}
25 
27  proto native void PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat);
28  proto native void PreAnim_SetFloat(int pVar, float pFlt);
29  proto native void PreAnim_SetInt(int pVar, int pInt);
30  proto native void PreAnim_SetBool(int pVar, bool pBool);
31 
33  proto native bool PrePhys_IsEvent(int pEvent);
34  proto native bool PrePhys_IsTag(int pTag);
35 }
IEntity
Definition: enentity.c:164
AnimCommandBase
base class of all commands exposed to script to provide common functionality over animations
Definition: animcommand.c:2