Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
animcommand.c
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1
class
AnimCommandBase
3
{
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// These would be private if not for the scripted commands
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// As other commands lifetime are handled internally
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protected
void
AnimCommandBase
() {}
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protected
void
~
AnimCommandBase
() {}
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proto native
IEntity
GetEntity();
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void
OnActivate() {}
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void
OnDeactivate() {}
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void
PreAnimUpdate(
float
pDt) {}
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void
PrePhysUpdate(
float
pDt) {}
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proto native
void
PreAnim_CallCommand(
int
pCommand,
int
pParamInt,
float
pParamFloat);
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proto native
void
PreAnim_SetFloat(
int
pVar,
float
pFlt);
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proto native
void
PreAnim_SetInt(
int
pVar,
int
pInt);
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proto native
void
PreAnim_SetBool(
int
pVar,
bool
pBool);
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proto native
bool
PrePhys_IsEvent(
int
pEvent);
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proto native
bool
PrePhys_IsTag(
int
pTag);
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}
IEntity
Definition:
enentity.c:164
AnimCommandBase
base class of all commands exposed to script to provide common functionality over animations
Definition:
animcommand.c:2
DAYZ
scripts_v1.24.157551
scripts
game
anim
animcommand.c
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