3 void Load(
string ammoType)
5 string cfgPath =
"CfgAmmo " + ammoType +
" Effects" +
" CameraShake ";
7 m_Radius =
GetGame().ConfigGetFloat(cfgPath +
"radius");
8 m_Strength =
GetGame().ConfigGetFloat(cfgPath +
"strength");
9 m_ModifierClose =
GetGame().ConfigGetFloat(cfgPath +
"modifierClose");
10 m_ModifierFar =
GetGame().ConfigGetFloat(cfgPath +
"modifierFar");
15 float m_ModifierClose = 1;
16 float m_ModifierFar = 0;