Dayz Build 1.29.163047, Scripts Rev. 123548
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actionrepaircarpartwithblowtorch.c File Reference

Go to the source code of this file.

Data Structures

class  ActionRepairCarPartWithBlowtorchCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override void OnEndServer (ActionData action_data)
override void OnStartAnimationLoopServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

◆ ActionRepairCarPartWithBlowtorch()

ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch ( )

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionrepaircarpartwithblowtorch.c.

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 18 of file actionrepaircarpartwithblowtorch.c.

References UAMaxDistances::REPAIR.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 37 of file actionrepaircarpartwithblowtorch.c.

References ActionData.

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData action_data)

Definition at line 30 of file actionrepaircarpartwithblowtorch.c.

References ActionData.