Dayz Build 1.29.163047, Scripts Rev. 123548
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actionlightitemonfirewithblowtorch.c File Reference

Go to the source code of this file.

Data Structures

class  ActionLightItemOnFireWithBlowtorchCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch ()
override void CreateActionComponent ()
override void OnEndServer (ActionData action_data)
override void OnExecuteServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnUpdateServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

◆ ActionLightItemOnFireWithBlowtorch()

◆ CreateActionComponent()

override void CreateActionComponent ( )

Definition at line 12 of file actionlightitemonfirewithblowtorch.c.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 82 of file actionlightitemonfirewithblowtorch.c.

References ActionData.

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)

Definition at line 68 of file actionlightitemonfirewithblowtorch.c.

References ActionData.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 75 of file actionlightitemonfirewithblowtorch.c.

References ActionData.

◆ OnUpdateServer()

override void OnUpdateServer ( ActionData action_data)

Definition at line 58 of file actionlightitemonfirewithblowtorch.c.

References ActionData, Interrupt(), and UA_PROCESSING.