Dayz
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truck_01rearlight.c
Go to the documentation of this file.
1
class
Truck_01RearLight
extends
CarRearLightBase
2
{
3
void
Truck_01RearLight
()
4
{
5
// Brake light only
6
m_SegregatedBrakeBrightness = 5;
7
m_SegregatedBrakeRadius = 6;
8
m_SegregatedBrakeAngle = 160;
9
m_SegregatedBrakeColorRGB =
Vector
(0.75, 0.16, 0.05);
10
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// Reverse light only
12
m_SegregatedBrightness = 2;
13
m_SegregatedRadius = 10;
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m_SegregatedAngle = 120;
15
m_SegregatedColorRGB =
Vector
(0.80, 0.85, 0.9);
16
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// Brake & Revese lights combined
18
m_AggregatedBrightness = 5;
19
m_AggregatedRadius = 10;
20
m_AggregatedAngle = 160;
21
m_AggregatedColorRGB =
Vector
(0.85, 0.35, 0.45);
22
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FadeIn(0.1);
24
SetFadeOutTime(0.05);
25
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SetVisibleDuringDaylight(
false
);
27
SetCastShadow(
false
);
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SetFlareVisible(
false
);
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SegregateLight();
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}
32
}
CarRearLightBase
Definition
civiliansedanrearlight.c:2
CarRearLightBase::Truck_01RearLight
void Truck_01RearLight()
Definition
truck_01rearlight.c:3
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Games
Dayz
scripts
4_world
entities
scriptedlightbase
spotlightbase
carlightbase
carrearlightbase
truck_01rearlight.c
Generated by
1.17.0