3 static float m_TorchRadius = 30;
4 static float m_TorchBrightness = 5.0;
8 SetVisibleDuringDaylight(
false);
9 SetRadiusTo( m_TorchRadius );
10 SetBrightnessTo(m_TorchBrightness);
13 SetDiffuseColor(1.3, 0.35, 0.15);
14 SetAmbientColor(1.3, 0.35, 0.15);
15 SetFlareVisible(
false);
16 SetFlickerAmplitude(0.55);
17 SetFlickerSpeed(0.75);
18 SetDancingShadowsMovementSpeed(0.1);
19 SetDancingShadowsAmplitude(0.03);
21 SetHeatHazeRadius(0.08);
22 SetHeatHazePower(0.015);
25 override void OnFrameLightSource(
IEntity other,
float timeSlice)